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>[!infobox|left]
># Ice Storm
>![[Evocation.webp|cover hsmall]]
>###### <small>*4th-level Evocation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|300 ft.|
>|**Components:**|V, S, M <small>(a pinch of dust and a few drops of water)</small>|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)**
># Ice Storm
>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
>
>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.