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>[!infobox|left]
># Psychic Lance
>![[Enchantment.webp|cover hsmall]]
>###### <small>*4th-level Enchantment</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|120 ft.|
>|**Components:**|V|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)**
># Psychic Lance
>You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect.
>
>The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is [Incapacitated (C)](Incapacitated%20(C).md) until the start of your next turn. On a successful save, the creature takes half as much damage and isn't [Incapacitated (C)](Incapacitated%20(C).md).
>
>**At Higher Levels:** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.