<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Psychic Lance >![[Enchantment.webp|cover hsmall]] >###### <small>*4th-level Enchantment</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|120 ft.| >|**Components:**|V| >|**Duration:**|Instantaneous| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)** ># Psychic Lance >You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the spell's target even if you can't see it. If the named target isn't within range, the lance dissipates without effect. > >The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is [Incapacitated (C)](Incapacitated%20(C).md) until the start of your next turn. On a successful save, the creature takes half as much damage and isn't [Incapacitated (C)](Incapacitated%20(C).md). > >**At Higher Levels:** When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.