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>[!infobox|left]
># Watery Sphere
>![[Conjuration.webp|cover hsmall]]
>###### <small>*4th-level Conjuration</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|90 ft.|
>|**Components:**|V, S, M <small>(a droplet of water)</small>|
>|**Duration:**|1 Minute|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)**
># Watery Sphere
>You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell's duration.
>
>Any creature in the sphere's space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is [restrained](Restrained%20(C).md) by the sphere and is engulfed by the water. At the end of each of its turns, a [restrained](Restrained%20(C).md) target can repeat the saving throw, ending the effect on itself on a success.
>
>The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already [restrained](Restrained%20(C).md) by the sphere falls out of it and lands [prone](Prone%20(C).md) in a space within 5 feet of it.
>
>As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature [restrained](Restrained%20(C).md) by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw.
>
>When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature [restrained](Restrained%20(C).md) by the sphere is knocked [prone](Prone%20(C).md) in the space where it falls. The water then vanishes.