<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|left] ># Watery Sphere >![[Conjuration.webp|cover hsmall]] >###### <small>*4th-level Conjuration</small>* >|<!-- -->|<!-- -->| >|---|---| >|**<small>Casting Time:</small>**|1 Action| >|**Range:**|90 ft.| >|**Components:**|V, S, M <small>(a droplet of water)</small>| >|**Duration:**|1 Minute| >[!info|clean no-i no-t wsmall] >**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [4th Level](4th%20Level)** ># Watery Sphere >You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell's duration. > >Any creature in the sphere's space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is [restrained](Restrained%20(C).md) by the sphere and is engulfed by the water. At the end of each of its turns, a [restrained](Restrained%20(C).md) target can repeat the saving throw, ending the effect on itself on a success. > >The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already [restrained](Restrained%20(C).md) by the sphere falls out of it and lands [prone](Prone%20(C).md) in a space within 5 feet of it. > >As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature [restrained](Restrained%20(C).md) by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw. > >When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature [restrained](Restrained%20(C).md) by the sphere is knocked [prone](Prone%20(C).md) in the space where it falls. The water then vanishes.