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>[!infobox|left]
># Sunbeam
>![[Evocation.webp|cover hsmall]]
>###### <small>*6th-level Evocation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|Self (60 ft. )|
>|**Components:**|V, S, M <small>(a magnifying glass)</small>|
>|**Duration:**|1 Minute|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells](Spells.md) / [6th Level](6th%20Level)**
># Sunbeam
>A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](Blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](Blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
>
>You can create a new line of radiance as your action on any turn until the spell ends.
>
>For the duration, a mote of brilliant radiance shines in your hand. It sheds [Bright Light](Bright%20Light.md) in a 30-foot radius and [Dim Light](Dim%20Light.md) for an additional 30 feet. This light is sunlight.