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>[!infobox|left]
># Chill Touch
>![[Necromancy.webp|cover hsmall]]
>###### <small>*Cantrip-level Necromancy</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|120 ft.|
>|**Components:**|V, S|
>|**Duration:**|1 Round|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Spells (C)](Spells%20(C).md) / [Cantrip](Cantrip.md)**
># Chill Touch
>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
>
>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
>
>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).