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>[!infobox|left]
># Holy Javelin
>![[Evocation.webp|cover hsmall]]
>###### <small>*3rd-level Evocation</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|250 ft.|
>|**Components:**|V, S|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t wsmall]
>**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Spells (C)](Spells%20(C).md) / [Mytherian Spells](Mytherian%20Spells.md)**
># Holy Javelin
>Whenever this javelin would hit an Evil creature, it deals 8d6 radiant damage.
>
>If that creature is an Evil outsider then it impales that creature. At the start of the creature's turn, it takes half of this damage again. The javelin may be removed with a DC 18 Strength check by another creature. While impaled, the holy javelin emits light like a torch and shows where invisible creatures are. However, magical darkness suppresses this effect and prevents all damage.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.