<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Familiars](Familiars.md)** >[!infobox|n-th wtiny] >###### <font size="+2">[Manymaw](Ironscale%20Hydra.webp)</font> >![[Ironscale Hydra.webp|cover hm-sm p+tc]] > #### Steed > |<!-- -->|<!-- -->| > |:-:|:-:| > |[Kapheira](Corvanis/Parties/Completed%20Campaigns/Court%20of%20Curses/Kapheira%20Ventus.md)|Summoner/Mother| >[!recite|no-i alt-co]+ <font color="#8555d5"><font size="+4">**M**</font><font size="+3">**ANYMAW**</font></font> >## <font color="#bccad8">_Huge Beast_ > > # **Abilities** > ### **Hydra traits** > A hydra can be killed by severing all of its heads or destroying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and Hit Points equal to the Hydra's Hit Dice. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals damage to the hydra's body equal to the hydra's current hit dice. A hydra can't attack with a severed head, but it takes no other penalties >### **Fast healing** >This creature gains fast healing equal to double its number of remaining heads >### **Regenerate head** >When a hydra's head is destroyed, two heads regrow in 1d4 rounds. A hydra cannot have more than twice its original number of heads at any one time. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump before they appear. Acid or fire damage from area attack can affect the stumps and the body simultaneously. A hydra doesn't die from losing its heads until all are cut off and the stumps are seared by acid or fire >### **All Around Sight** >+2 to perception checks equal to the number of heads it possess' >### **Ironscale** >+2 to AC and AR, this stacks with barding ># **Notes** >Manymaw is a warden hydra due to his focus into loyalty granting him expertise on perception check and the All Around Sight ability thus granting him +19 to perception checks. >He is specialized in defending an area