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>[!infobox|n-th wtiny]
>###### <font size="+2">[Manymaw](Ironscale%20Hydra.webp)</font>
>![[Ironscale Hydra.webp|cover hm-sm p+tc]]
> #### Steed
> |<!-- -->|<!-- -->|
> |:-:|:-:|
> |[Kapheira](Corvanis/Parties/Completed%20Campaigns/Court%20of%20Curses/Kapheira%20Ventus.md)|Summoner/Mother|
>[!recite|no-i alt-co]+ <font color="#8555d5"><font size="+4">**M**</font><font size="+3">**ANYMAW**</font></font>
>## <font color="#bccad8">_Huge Beast_
>
> # **Abilities**
> ### **Hydra traits**
> A hydra can be killed by severing all of its heads or destroying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and Hit Points equal to the Hydra's Hit Dice. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals damage to the hydra's body equal to the hydra's current hit dice. A hydra can't attack with a severed head, but it takes no other penalties
>### **Fast healing**
>This creature gains fast healing equal to double its number of remaining heads
>### **Regenerate head**
>When a hydra's head is destroyed, two heads regrow in 1d4 rounds. A hydra cannot have more than twice its original number of heads at any one time. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump before they appear. Acid or fire damage from area attack can affect the stumps and the body simultaneously. A hydra doesn't die from losing its heads until all are cut off and the stumps are seared by acid or fire
>### **All Around Sight**
>+2 to perception checks equal to the number of heads it possess'
>### **Ironscale**
>+2 to AC and AR, this stacks with barding
># **Notes**
>Manymaw is a warden hydra due to his focus into loyalty granting him expertise on perception check and the All Around Sight ability thus granting him +19 to perception checks.
>He is specialized in defending an area