<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Glies](Glies.md) / [Classes](Glies%20Classes.md) / [Samurai](Glien%20Samurai.md) / [Samurai Orders](Samurai%20Orders.md)** # Samurai Orders At 3rd level you choose a samurai order, this order focuses your training and declares your allegiance. ### [Order of the Kita](Order%20of%20the%20Kita.md) _This order focuses on the use of the gifts of the Yokai to interweave sword and magic._ - **Rule of Bushido - Chuugi**: _Lying is the path of the wicked, Loyalty is the bond that forms the world, War is deception, but delusion is not the path to victory._ - **Focus Increase**: +1 Focus - **Bonus Proficiency**: Arcana - **Spirit Blade**: You gain an additional use of your [Focus](Glies/Classes/Samurai/Focus.md) pool. At 3rd level, whenever you would cast a spell, you may spend a [Focus](Glies/Classes/Samurai/Focus.md), if you do, your weapon is surrounded in the energy of the yokai. Your weapon deals an additional 1d4 force damage per level of the spell cast. This effect lasts for 1 minute. >[!info|clean no-i]- **Spellcasting** >_When you reach 3rd level, by inscribing spells in sacred writing on their weapons, this samurai can call forth the power of the yokai and gains a limited pool of spell casting._ > - **Cantrips**: You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level. > - **Spell Slots**: The Kita Samurai Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. > - For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot. > - **Spells Known of 1st Level and Higher**: You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list. > - The Spells Known column of the Kita Samurai Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. > - The spells you learn at 8th, 14th, and 20th level can come from any school of magic. > - Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic. > - **Spellcasting Ability**: Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. > - Spell save DC = 8 + your proficiency bonus + your Intelligence modifier > - Spell attack modifier = your proficiency bonus + your Intelligence modifier ### [Order of the Minami](Order%20of%20the%20Minami.md) _This order focuses on the practice of tradition and the adherence to the focus on self and ones clan._ - **Rule of Bushido - Gi**: _Ones own integrity of paramount, to serve your lord is to serve with faith and good spirit, accept however no order than would bring you dishonor._ - **Focus Increase**: +1 Focus - **Bonus Proficiency**: History - **Improved Reliability**: At 3rd level, whenever you use the reliable focus effect you roll a 15 instead of a 12. - **Twin Fangs**: At 3rd level, whenever you would strike an enemy and deal damage, you may expend your focus, if you do, an ally you can see, may make an attack with a weapon against an enemy in their reach. ### [Order of the Azuma](Order%20of%20the%20Azuma.md) _This order focuses on diplomacy and strength without action, sometimes being present is enough to keep order. The most terrifying thing is not that which attacks you, but one that cannot be attacked._ - **Rule of Bushido - Rei**: _Politeness and poise is what is most important. You must lead by example. Respect the customs of others, seek to teach them better ways by simply being superior yourself._ - **Focus Increase**: +1 Focus - **Bonus Proficiency**: Insight - **Poise and Promise**: At 3rd level, whenever you would use grit or glory with your focus expenditure, you heal yourself 2d10+character level instead. - **Stand Aside**: Whenever an enemy would attack you (with an attack roll), you may expend a focus, if you do so, you may make an attack roll. If you beat their total attack, you negate all damage the attack would deal, even if the attack was magical. ### [Order of the Nishi](Order%20of%20the%20Nishi.md) _This order focuses on freedom and goodness. While this samurai might have a lord, most choose the life of the ronin, free to do good unconstrained._ - **Rule of Bushido - Jin**: _Honor has no worth if it cannot bring peace, loyalty should be to the good people of the world, not the ambitious, compassion is the only true path._ - **Focus Increase**: +1 Focus - Bonus Proficiency: Persuasion - **Ronin’s Iaijutsu**: Whenever you would strike an enemy with Iajutsu and that enemy is defeated, you may immediately move again and attack another enemy within the same parameters. Repeat this effect up to a number of times equal to your proficiency modifier. - **Ronin’s Hat**: You may treat your headgear as a shield and it grants you a +1 to your AC, this also counts for any feats or other abilities that may require a shield.