<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> > [!infobox] > # Dolten > ![[<% tp.file.title %>.png|cover hm-sm]] > ###### <small>Map by ???</small> > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >||| >#### Location >| <!-- -->| <!-- -->| >|:-:|---| >|Place|[Kalkatesh](Kalkatesh.md) | [Hub](Hub.md) / [Verum](Verum.md) / [Kalkatesh](Kalkatesh.md) # Dolten **Dolten** is a country on the continent of [Kalkatesh](Kalkatesh.md). ### Geography Dolten is located south of most country, bordering with [The Rift](The%20Rift.md) on the east, [Steton](Steton.md) on the north, and the Abyssal Ocean on the south and west. The land in Dolten is described as \"heavily forested with a swamp and a few large scattered rivers\". The southern tip is a barren land of shale rock and alchemical industry.[^1](https://www.worldanvil.com/w/verum-arcadum/a/dolten-organization) ## Notable Locations - Witchtown - Capital of Dolten. - Crimson Citadel - A fortress that serves as the base of operations for the Night Guard.[^2](https://youtu.be/vQ-gndcQx0E?feature=shared) - Bleak - A city in the southern portion of Dolten.[^3](https://www.worldanvil.com/w/verum-arcadum/a/bleak-blessed-article) ### Society > >## Demographic > >The population of Dolten is relatively diverse with a focus on humans, gnomes and elves. In addition to these Dolten is the primary home of skinwalkers and any race of which is difficult to look upon. > >## Military > >The military branch of Dolten is controlled and manned nearly entirely by the Night Guard, they patrol the perimeter of the country and keep a constant look out from their fortress, the Crimson Citadel. The World Wanderers assist them intimately via the world roads through the deadly forests of Dolten. > >## Structure > >Dolten\'s government is separated into two pieces, the public face of a council of nobles which run day to day operations; however, the true heart of the Doltenian government is a shadow government of witches of the Great Coven. Although this is supposedly a secret, it\'s a fact everyone knows but never speaks aloud. > >## Technology > >Dolten is a sporadically advancing nation in terms of scientific advancement. Parts still cling to the old tribal methods that they have practiced for centuries; this is especially true amongst the [skinwalkers](Verum/Races/Skinwalker/Skinwalker.md), some take to the full development of marble and stone and hope it will stand against the wrath of the forest. In Bleak the advancements rival that of even [Khao](Khao.md), while their advances in planar binding rival that of even the old mages guild. ### Kalkatesh Origin When creating a character during the first Kalkatesh arc, one could choose this as their Origin and Sub-Origin, gaining the following: - +1 Wisdom. - +3 bonus to saving throws vs. Fear effects. ## Sub-Origins >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Dark Howler**</font></font> > - +1 Strength (Corruption Bonus). > - You gain scent with a range of 60ft. You gain advantage on scent based Perception checks. > - Proficiency in the Athletics skill. >_(Corruption Effect: The traces of lupine in your blood means that you take double damage from silver or blessed weapons. If a weapon happens to be both silver and blessed, you take triple damage.)_ >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Fae-Lost**</font></font> > - +1 Charima. > - Proficiency in the Perception skill. > - Your spell DC for Enchantment spells is increased by 1. > - You gain vulnerability to lightning damage. >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Gravewatcher**</font></font> > - +1 Constitution. > - Proficiency in the Medicine skill. > - Proficiency in Woodcarver's Tools. > - You can cast the Detect Evil and Good spell at will, but only to detect undead creatures. > - Burden : Healing effects on you are reduced by 3, to a minimum of 1.