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> [!infobox]
> # Dolten
> ![[<% tp.file.title %>.png|cover hm-sm]]
> ###### <small>Map by ???</small>
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
>#### Location
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Place|[Kalkatesh](Kalkatesh.md) |
[Hub](Hub.md) / [Verum](Verum.md) / [Kalkatesh](Kalkatesh.md)
# Dolten
**Dolten** is a country on the continent of [Kalkatesh](Kalkatesh.md).
### Geography
Dolten is located south of most country, bordering with [The Rift](The%20Rift.md) on the east, [Steton](Steton.md) on the north, and the Abyssal Ocean on the south and west. The land in Dolten is described as \"heavily forested with a swamp and a few large scattered rivers\". The southern tip is a barren land of shale rock and alchemical industry.[^1](https://www.worldanvil.com/w/verum-arcadum/a/dolten-organization)
## Notable Locations
- Witchtown - Capital of Dolten.
- Crimson Citadel - A fortress that serves as the base of operations for the Night Guard.[^2](https://youtu.be/vQ-gndcQx0E?feature=shared)
- Bleak - A city in the southern portion of Dolten.[^3](https://www.worldanvil.com/w/verum-arcadum/a/bleak-blessed-article)
### Society
>
>## Demographic
>
>The population of Dolten is relatively diverse with a focus on humans, gnomes and elves. In addition to these Dolten is the primary home of skinwalkers and any race of which is difficult to look upon.
>
>## Military
>
>The military branch of Dolten is controlled and manned nearly entirely by the Night Guard, they patrol the perimeter of the country and keep a constant look out from their fortress, the Crimson Citadel. The World Wanderers assist them intimately via the world roads through the deadly forests of Dolten.
>
>## Structure
>
>Dolten\'s government is separated into two pieces, the public face of a council of nobles which run day to day operations; however, the true heart of the Doltenian government is a shadow government of witches of the Great Coven. Although this is supposedly a secret, it\'s a fact everyone knows but never speaks aloud.
>
>## Technology
>
>Dolten is a sporadically advancing nation in terms of scientific advancement. Parts still cling to the old tribal methods that they have practiced for centuries; this is especially true amongst the [skinwalkers](Verum/Races/Skinwalker/Skinwalker.md), some take to the full development of marble and stone and hope it will stand against the wrath of the forest. In Bleak the advancements rival that of even [Khao](Khao.md), while their advances in planar binding rival that of even the old mages guild.
### Kalkatesh Origin
When creating a character during the first Kalkatesh arc, one could choose this as their Origin and Sub-Origin, gaining the following:
- +1 Wisdom.
- +3 bonus to saving throws vs. Fear effects.
## Sub-Origins
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Dark Howler**</font></font>
> - +1 Strength (Corruption Bonus).
> - You gain scent with a range of 60ft. You gain advantage on scent based Perception checks.
> - Proficiency in the Athletics skill.
>_(Corruption Effect: The traces of lupine in your blood means that you take double damage from silver or blessed weapons. If a weapon happens to be both silver and blessed, you take triple damage.)_
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Fae-Lost**</font></font>
> - +1 Charima.
> - Proficiency in the Perception skill.
> - Your spell DC for Enchantment spells is increased by 1.
> - You gain vulnerability to lightning damage.
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Gravewatcher**</font></font>
> - +1 Constitution.
> - Proficiency in the Medicine skill.
> - Proficiency in Woodcarver's Tools.
> - You can cast the Detect Evil and Good spell at will, but only to detect undead creatures.
> - Burden : Healing effects on you are reduced by 3, to a minimum of 1.