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>[!infobox|n-th right wtiny]
>###### <font size="+2">Bloodwave Bay</font>
>![[<% tp.file.title %>.webp|cover hm-sm p+c]]
> ###### <small>Map by ???</small>
> #### Appearances
>| <!-- -->| <!-- -->|
>|:-:|:-:|
>|||
>#### Location
>| <!-- -->| <!-- -->|
>|:-:|---|
>|Place|[Kalkatesh](Kalkatesh.md) |
[Hub](Hub.md) / [Verum](Verum.md) / [Kalkatesh](Kalkatesh.md)
# Bloodwave Bay
**Bloodwave Bay** is a region on the continent of [Kalkatesh](Kalkatesh.md).
### Geography
Bloodwave Bay is a body of inland sea located to the southernmost of Kalkatesh. It is described as a place holding many unexplored treasures, however, the sea is known to be harsh and constantly moving.[^1](https://www.worldanvil.com/w/verum-arcadum/a/bloodwave-bay-article)
## Notable Locations
- Whispering Isles - A series of small islands shrouded in mystery. It is inhabited by various ghosts and spectres.[^2](https://www.worldanvil.com/w/verum-arcadum/a/whispering-isles-article)
- Copper Cove - Bloodwave Bay's only known place with some form of civilization. It is a hub for people to make their profit off of questionable deals.[^3](https://www.worldanvil.com/w/verum-arcadum/a/copper-coveman-article)
### Society
>## Demographic
>
>Not much is known about the people that populate and possibly govern the region, but it is known that many pirates and Baymen call Bloodwave Bay their home.
>
>## Economics
>
>The Copper Cove is the central hub for many of Bloodwave Bay to talk sales and make a profit, no matter how shady the deal may seem. Gold is described to be the lifeblood of Copper Cove.
### Kalkatesh Origin
When creating a character during the first Kalkatesh arc, one could choose this as their Origin and Sub-Origin, gaining the following:
- +1 Dexterity.
- Proficiency with the Athletics skill.
## Sub-Origins
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Shipwreck Diver**</font></font>
>- Proficiency with the Investigation skill.
>- Proficiency with the Carpenter's Tools.
>- You can hold your breath for 1 hour. In addition, you reduce damage taken from bludgeoning damage by 5.
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Spelunker**</font></font>
>- Proficiency with the Perception skill.
>- You increase your passive perception by 5. This bonus does not stack with the feat, Observant.
>>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Whispering Isles**</font></font>
>- Proficiency with the Deception skill.
>- Advantage on Charisma skill checks versus spirits and undead creatures.
>- Cast Speak With Dead once per long rest.