<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> >[!infobox|n-th right wtiny] >###### <font size="+2">The Rift</font> >![[<% tp.file.title %>.webp|cover hm-sm p+c]] > ###### <small>Map by ???</small> > #### Appearances >| <!-- -->| <!-- -->| >|:-:|:-:| >||| >#### Location >| <!-- -->| <!-- -->| >|:-:|---| >|Place|[Kalkatesh](Kalkatesh.md) | [Hub](Hub.md) / [Verum](Verum.md) / [Kalkatesh](Kalkatesh.md) # The Rift **The Rift** is a region on the continent of [Kalkatesh](Kalkatesh.md). ### Geography The Rift is located in the northeast, bordering with [Daborak](Daborak.md) on the southwest, [Khao](Khao.md) on the northwest, and the Abyssal Ocean on the east. ## Notable Locations - Raven's Watch - A town surrounded by a force sphere and inhabited by metallic constructs.[^1](https://youtu.be/yPsmkf0ymro?si=DlL03x2h1Xd1tQhp) - Empiris Expedition camp - A camp made between two enormous white marble towers.[^2](https://youtu.be/WKav_rXcc1U?si=ruZrrsJTspGqkQkF) ### History The Rift was once a swirling mass of wild magic, spells given sentience and a bestial hunger for magic. However, as the seals have been restored and stability returned to the inner planes. the Rift has begun to stabilize, revealing ruins long since thought abandoned. Those that have tried to live on it\'s edge have found new lands to inhabit and the rampant magic has caused several changes within them during the process. The volatile and unstable nature of The Rift is seen etched onto their very flesh and burned into their minds.[^3](https://www.worldanvil.com/w/verum-arcadum/a/the-rift-article) ### Kalkatesh Origin When creating a character during the first Kalkatesh arc, one could choose this as their Origin and Sub-Origin, gaining the following: - +1 to any ability score of your choice. - Those who benefit from this origin must deny a skill based on their sub-origin. Denying locks away the skill, removing proficiency from it and denying it from ever gaining proficiency or expertise. It may also not receive advantage or be augmented in any beneficial way. ## Sub-Origins >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Gla'ton**</font></font> > - +1 Wisdom > - Denied Skill: Persuasion >>>[!recite|no-i]- <font color="#8555d5"><font size="+2">**Slog**</font></font> > - +1 Charisma > - Denied Skill: Athletics