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>[!infobox|left]
># Point of Entropy
>![[Void.webp|cover hsmall]]
>###### <small>*3rd-level Void</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Action|
>|**Range:**|60 ft. (20 ft.)|
>|**Components:**|V, S|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t static ws-med]
>**[Hub](Hub.md) / [[Spells (C)]] / [[Void Magic]]**
># Point of Entropy
>You summon a dot of Void up to 60 feet away from you at a point you can see. The dot tethers to you as the catalyst for power, then to up to 3 creatures 20 feet away from itself. Targeted creatures must be visible to the caster for effects to take place.
>
>Targets must make a Constitution saving throw. On a failed save, targets take 3d12 force damage and are pulled 10 feet towards the dot through the forces of the Void, regardless of obstacles. On a successful save, targets instead take half damage and are not pulled. If a pulled target ends in an occupied space, they are brought to the nearest unoccupied space and take 2d12 force damage.
>
>You must then succeed on a Constitution saving throw against your own spell save DC, or be teleported 20 feet towards the dot. If you are teleported into the space of an obstacle, such as a wall, you take 1d8 force damage and are moved instead to the nearest unoccupied space.
>
>**At Higher Levels:** When you cast this using a spell slot of 4th level or higher, the initial damage increases by 1d12, the cast range increases by 20 feet, the tether range increases by 5 feet, and you can choose an additional target for each slot level above 3rd.