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>[!infobox|left]
># Spell Grasp
>![[Void.webp|cover hsmall]]
>###### <small>*4th-level Void</small>*
>|<!-- -->|<!-- -->|
>|---|---|
>|**<small>Casting Time:</small>**|1 Reaction, which you take when you see a creature within 60 feet of you casting a spell|
>|**Range:**|60 ft.|
>|**Components:**|V, S|
>|**Duration:**|Instantaneous|
>[!info|clean no-i no-t static ws-med]
>**[Hub](Hub.md) / [[Spells]] / [[Void Magic]]**
># Spell Grasp
>Your knowledge of the manipulation of mana allows you to disrupt and take hold of the spellcasting of others. You make an attempt of collecting the mana being set loose by the target.
>
>You and the target magically clash, rolling opposed ranged spell attacks or melee spell attacks when cast within 5 feet of the target. If the opposed roll results in a tie or the target succeeds, nothing happens. If you succeed, the target's spell fails and has no effect and you gain a spell slot equivalent to the spell that was cast (this does not increase your maximum spell slots, but can exceed the maximum).
>
>If the spell slot is of a higher level than you have available at your level or exceeds your maximum spell slots for the respective spell slot level, it lasts until you finish a long rest. You may only cast spells you are normally capable of casting at a higher level with an acquired spell slot above your caster level capabilities.
>
>**At Higher Levels:** When you cast this spell using a spell slot of 5th level or higher, you gain a +2 bonus to your roll in the clash for each slot level above 4th.
>
>When clashing, at the DM’s option, other conditions can apply. Such as adding a bonus equal to your spellcaster level. The DM has final say on the conditions.