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**[Hub](Hub.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Armor](Armor.md) / [Heavy Armor](Heavy%20Armor.md)**
# Splint
[MRR](Movement%20Rating%20Reduction.md) - 3
Passive - [Leverage](Leverage.md) - Whenever the character would use a [Withstand](Withstand.md) action, they reduce the APC of the next [Attack](Attack.md) they make by an amount equal to the APC of the [Withstand](Withstand.md) action.
Armor Augment - [Knock Aside](Knock%20Aside.md) - Whenever a creature would attack the character, they may use the [Withstand](Withstand.md) action, if they do they make a contested attribute check against the attacker. The character uses their [Vigor](Vigor.md). The attacker uses their [Prowess](Prowess.md), [Competence](Competence.md) or [Stamina](Stamina.md). If the character wins, they knock aside the attack, reducing its damage by half if it is a melee attack, or negating it if it is a ranged attack. In addition, if the attacker is in melee range, they are afflicted with Tier II [Prone](Prone.md).