<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Armor](Armor.md) / [Light Armor](Light%20Armor.md)** # Gorget [MRR](Movement%20Rating%20Reduction.md) - 0 Passive - [Critical Protection](Critical%20Protection.md) - Attacks made against this character that have the [Keen](Keen.md) imbuement, treat that attack as if the tier of that imbuement was I less. Armor Augment - [Protect Your Neck](Protect%20Your%20Neck.md) - The character may use this [Withstand](Withstand.md) action whenever they are critically hit, if they do, they make a contested attribute test against the attacker. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Cunning](Cunning.md). The attacker uses their [Prowess](Prowess.md) or [Competence](Competence.md). If the character wins, they reduce the critical hit's damage by an amount equal to their [Spirit](Spirit.md).