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**[Hub](Hub.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Armor](Armor.md) / [Light Armor](Light%20Armor.md)**
# Studded Leather
[MRR](Movement%20Rating%20Reduction.md) - 1
Passive - [Brutal Momentum](Brutal%20Momentum.md) - The character may add their [Prowess](Prowess.md) to their movement rating instead of [Stamina](Stamina.md).
Armor Augment - [Follow-Up](Follow-Up.md) - Whenever the character would make an attack against an enemy outside of their turn, they may also use this [Withstand](Withstand.md) Action. The character makes a contested attribute check against the target of the attack. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Competence](Competence.md). The Enemy uses their [Tenacity](Tenacity.md), [Resilience](Resilience.md), or [Vigor](Vigor.md). If the character succeeds, they may move up to their movement rating towards that enemy, whenever they would move this round or at the end of the round.