<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md)** # Armory (Work in Progress) ### [Armor](Armor.md) Wearing Armor is a piecemeal process in which you choose which individual pieces of armor you wear and you are limited by your proficiency. Each individual piece of armor has a passive and a [Withstand](Withstand.md) action effect. Each individual piece of Armor has a [[Burden that is equivalent to its Weight and Class proficiency type. >Class Types have the following Burdens: >- Mana : 0 >- Faith : 1 >- Wanderer : 1 >- Warrior : 2 >Weight Types have the following Burdens: >- Light : 0 >- Medium : 1 >- Heavy : 2 You add both Burden results together to determine the burden of a piece of armor. (Example : Mana + Light = 0 Burden // Warrior + Heavy = 4 Burden // Faith + Medium = 2 Burden) You then add all pieces of Armor together to determine total Burden of your armor. (Warrior + Heavy = 4 Burden // Faith + Medium = 2 Burden // Both of those armors in the same set = 6 Burden) Base Armor Class is determined by if you have at least one piece of armor of that Armor type to qualify for the Base AC. This normally uses the highest AC qualified by the armor. You cannot wear armor you do not have both the Wieght and Class proficiency for. You may have a maximum of 3 [Light Armors](Light%20Armor.md), 1 [Medium Armor](Medium%20Armor.md) and 1 [Heavy Armor](Heavy%20Armor.md) equipped at a time. Gaining a [[Maneuver]] with a piece of armor allows you to use its Withstand action while you are wearing it. Armor maneuvers and proficiencies are retroactive to their lesser counter parts. (Example: A Manuever for heavy armor can be used with Medium and Light.) >**Light Armor Proficiency :** Light Armor provides a base AC of 12. An armor's passive is always active while it is equipped. >**Medium Armor Proficiency :** Medium Armor provides a base AC of 14. An armor's passive is always active while it is equipped. >**Heavy Armor Proficiency :** Heavy Armor provides a base AC of 16. An armor's passive is always active while it is equipped. <br> ###### <center>[Light Armor](Light%20Armor.md)</center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Faith</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Anchorite’s Robe](Anchorite’s%20Robe.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain a point of Mana, they add Force damage to their weapon attacks for 1 round equal to the amount of mana they would gain. This does not stack with itself. If the wearer is not wielding a weapon or implement, this Force damage is increased to 2 for each point of Mana gained. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The Block Action counts as Withstand actions for the wearer. In addition, the wearer may block if they have no weapons or implements equipped. The Shield Rating for this kind of block uses two applications of unarmed damage to determine the damage blocked.</center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Devout Garb](Devout%20Garb.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would be healed or heal a target, they are imbued with Tier I Renewed. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use this Withstand action whenever an ally within 10ft would be afflicted with an affliction. The wearer must attempt the same opposed attribute check against that effect. If they succeed, they take the affliction instead and reduce its tier by I. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Gambeson](Gambeson.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces Slashing damage they would take by 1. This stacks with other armor sources of reduction, but not itself. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use Withstand action when being attacked by an attack with Cleave or Slashing damage. If they do, they increase the reduction their entire armor provides against Slashing damage by 2 for 1 round. This can be used in conjunction with other Withstand actions that increase damage reduction, adding their costs and effects together. This action does not stack with itself.</center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Gorget](Gorget.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces the critical threshold of weapons that strike them by 1 to a minimum of 20. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer is critically hit, they may use this Withstand action. If they do, they reduced the damage of the attack by half. </center> >>><center> (APC : 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Plated Vestments](Plated%20Vestments.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain a point of mana, they reduce damage from mundane sources by 1. These bonuses fade at the end of the round. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use this Withstand action whenever they would take damage from a magical/supernatural source. If they do, they reduce the damage they would take equal to 4 times the amount of mana in their mana pool. </center> >>><center> (APC : 1 / Mana : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Mana</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Armored Robe](Armored%20Robe.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain a point of mana, they gain a +1 to AC. These bonuses fade at the end of the round. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be affected by an AoE effect, they may use this Withstand action to gain resistance to opposed ability checks the effect would require. </center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Ascetic Robe](Ascetic%20Robe.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain mana, they add 1 point of Force damage to their weapon and Implement attacks. These bonuses fade at the end of the round. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be targeted with a spell with the Attack keyword, they may use this action to gain a +2 to their AC. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Elementalist’s Garb](Elementalist’s%20Garb.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would use or be affected by an Elemental effect, they gain resistance to that Element for 1 round. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be afflicted with an elemental affliction that they have resistance to, they may use this action to absorb it. If they do, they convert the Tiers of that affliction they would receive into mana points.</center> >>><center> (APC : 3) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Mana Mantle](Mana%20Mantle.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would start combat, they start that combat with an additional point of mana. This does not count as gaining mana for other parameters or triggers. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be targeted by an effect that would cause them to lose mana points, they may activate this effect. If they do, they make an opposed attribute check using the parameters of the ability affecting them. If they succeed, they reverse the loss into mana gain instead. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Vagabond’s Robe](Vagabond’s%20Robe.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> You may use any passive from any light armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> None </center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> Only Vagabonds may use this armor. </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Wanderer</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Chainshirt](Chainshirt.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces Piercing damage they would take by 1. This stacks with other armor sources of reduction, but not itself. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use Withstand action when being attacked by a projectile or ranged attack that deals Piercing damage. If they do, they increase the reduction their entire armor provides against Piercing damage by 2 for 1 round. This can be used in conjunction with other Withstand actions that increase damage reduction, adding their costs and effects together. This action does not stack with itself. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Manica](Manica.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may attempt to Block attacks. They may use the weapon damage of the weapon in their other hand as the shield rating for damage blocked this way. If the weapon in the hand on which the Manica is worn has interchangeable, they may also add that weapons damage to the shield rating. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> None</center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Studded Leather](Studded%20Leather.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would attempt to Parry an attack, they may add a +2 to the attempt. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use Withstand action to attempt to shove an enemy that it has successfully Parried. The wearer must win a second Parry attempt. If they succeed, they shove the attacker 10ft in a direction of their choice. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Supple Leather](Supple%20Leather.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer gains 1 Adrenaline whenever they would win an opposed attribute check. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use Withstand action whenever an enemy would fail to deal damage with an attack or ability. They may move up to their movement rating. </center> >>><center> (APC : 1 / Adrenaline : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Vagabond’s Jacket](Vagabond’s%20Jacket.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> None </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> You may use any light armor Withstand action. </center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> Only Vagabonds may wear this armor. </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Warrior</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Ironclad Vestments](Ironclad%20Vestments.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would receive Courage, they are imbued with Tier I Inspired. If the wearer receives any Cowardice, they lose all tiers of this imbuement. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this Withstand action whenever they are affected by a spell that requires an opposed attribute check. The Wearer may use Authority or Prowess against these opposed checks, even if they normally could not. </center> >>><center> (APC : 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Spiked Cuirass](Spiked%20Cuirass.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer treats weapons they wield as if they have Critical (Bleed). </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use this Withstand action whenever they would be attacked by a melee weapon that does not have reach. The wearer makes an opposed attribute check. The wearer and attacker may use Competence, Grace, Initiative or Prowess. If the wearer wins, the attacked is afflicted with Bleed, the Tiers of which are equal to the wearer’s Competence, Grace, Initiative or Prowess. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Gladiator’s Mantle](Gladiator’s%20Mantle.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may use their Presence instead of their Vigor to determine Burden. They may also use their Presence instead of their Prowess on opposed attribute checks, even if they normally could not. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this Withstand action whenever they would make a weapon attack when it is not their turn. If they do, they deal additional damage with that attack equal to twice their Presence. </center> >>><center> (APC or Courage : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Explorer’s Vest](Explorer’s%20Vest.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may use the Parry action on environmental dangers that can conceivably be parried. In addition, the wearer can use their Initiative instead of their Prowess on opposed attribute checks. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be dealt damage by a mundane, non-weapon attack, they may use this action. If they do, they reduce the damage they would take from the effect equal to twice their Initiative. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Pathfinder Coat](Pathfinder%20Coat.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces the Burden of their armor by 1. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Reduce the APC of Withstand actions of Light Armors by 1. If this reduces it to 0, that Withstand action can only be used once per round for 0 APC. </center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> <br> ###### <center>[Medium Armor](Medium%20Armor.md)</center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Faith</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Breastplate](Breastplate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Pierce weapons by an amount equal to half the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this when they are dealt damage by a Pierce weapon. If they do they increase the passive of this armor to reduce damage equal to the full [[Burden]] of their armor.</center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Chainmail](Chainmail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Cut weapons by an amount equal to half the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font>The wearer may use this when they are dealt damage by a Cut weapon. If they do, they increase the passive of this armor to reduce damage equal to the full Burden of their armor.</center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Cloaked Mail](Cloaked%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may add a bonus to their to Stealth, Survival and Perception checks equal to their current Mana pool. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this action whenever they would be targeted by, or in the area of, a hostile spell. The wearer attempts an opposed attribute test against the caster. The wearer uses their Vigor, the caster uses an attribute of their choice. If the wearer succeeds, they may either gain 1 point of Mana, or they may move their MR. If they spent both Mana and Adrenaline on this action, they may do both instead. </center> >>><center> (APC : 1 / 1 Mana or / 1 Adrenaline) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Court Plate](Court%20Plate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may add their Vigor to Persuasion, Deception or Intimidate checks. In addition, they may add a bonus equal to their Mana pool on Insight checks. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be forced to move from an enemy effect, or afflicted with the Prone condition, they may use this action. If they do, they make an opposed Vigor check against the offending creature. If they succeed, they either reduce the Tier of Prone by an amount equal to their Vigor, or reduce the forced movement by an amount equal their Vigor times 5. </center> >>><center> APC 1 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Iron Cuirass](Iron%20Cuirass.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may use their Authority, Competence or Presence instead of their Vigor to determine Burden. In addition, the wearer adds their Mana pool to the Shield Rating of Blocks. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer can use this action whenever they would receive an affliction. They reduce the tiers of that affliction by I. If they spent both Mana and Courage, they reduce the tier by an amount equal to their Authority, Competence or Presence instead. </center> >>><center> (APC : 1 / 1 Mana or / 1 Courage) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Pelted Mail](Pelted%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font>The wearer deals additional damage on weapon attacks they make equal to the amount of action points they have spent on movement this round. This deals the same damage as the weapon. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this action whenever an enemy would move away from them. If they do, they move up to their MR towards the retreating enemy. This counts as an action point spent on movement. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Plated Vest](Plated%20Vest.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Impact weapons by an amount equal to half the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this when they are dealt damage by an Impact weapon. If they do, they increase the passive of this armor to reduce damage equal to the full Burden of their armor. </center> >>><center> APC 1 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Rogue Lamellar](Rogue%20Lamellar.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer may add their Vigor to Initiative checks and Parry checks. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this action whenever they would be attacked by an enemy. If they do, the wearer moves up to their MR, and if they end their movement adjacent to that enemy, they may make an attack against that enemy with an equipped weapon. If both Courage and Adrenaline were spent on this ability, the wearer moves double their MR and reduces the APC of the triggered attack by 2. </center> >>><center> (APC : 1 / 1 Courage or / 1 Adrenaline) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Vagabond's Coat](Vagabond's%20Coat.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer chooses a passive from the Medium Armor list when this is first equipped. They gain that passive for this armor. Once chosen, that cannot be changed for this piece of armor. Another Vagabond's coat can be equipped and a different option chosen. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this when they are dealt damage by a Cut, Impact, or Pierce weapon. If they do, they reduce the damage from all of these damage types equal to half of their Vigor. This stacks only twice in a single round. </center> >>><center> APC 1 </center> >>><br> >>><center><font color="#8555d5">Special :</font> Only Vagabonds can wear this armor. </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Warrior</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Brigadine](Brigadine.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Impact weapons by an amount equal to the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be dealt damage by an Impact weapon, or be forced to move, they may use this action. If they do, they gain resistance to the checks for being moved. They reduce the damage of the Impact source by an amount equal to their Vigor. If this reduces the damage of a melee impact weapon to 0, that weapon is disarmed from the attacker and drops onto the ground. (Unarmed is unaffected.) </center> >>><center> (APC: 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Field Plate](Field%20Plate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font>The wearer increases their Burden by 4. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font>The wearer can use this action whenever they would make a skill check. They add their Vigor to that skill check, even if they already add their Vigor to it. </center> >>><center> APC: 1 </center> >>><br> >>><center><font color="#8555d5">Special :</font> This armor cannot be worn with Heavy Armor. </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Gilded Mail](Gilded%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain a point of Mana, or would use a supernatural ability, they are granted 1 Courage. The wearer can only gain Courage this way once per round.</center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be critically hit, they may use this action. If they do, they reduce the damage that attack would deal by an amount equal to their Mana Pool or Current Courage. If both Mana and Courage were used, these values are added together to determine the damage reduced. (These values are calculated before the costs are paid for the ability.) </center> >>><center> (APC : 2 / 1 Mana and/or Courage) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Ironhide Cloak](Ironhide%20Cloak.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces the APC of drawing weapons by 1.</center> >>><br> >>><center><font color="#8555d5">Withstand :</font>Whenever an enemy would enter the melee threat range of the wearer, they may use this action. If they do, they move equal to their MR. If they move away from the opponent, they gain a +1 to AC against that enemy. If they move toward or around that enemy, they gain a +1 to attack rolls against that enemy. These do not stack, and last until the end of the round. If the same enemy is the triggering source of these bonuses, the attack and AC bonus increase to +2. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Raider Plate](Raider%20Plate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would be attacked while it is their turn, they gain a +1 to their AC until the end of their turn. This stacks with itself. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font>Whenever the wearer would make a check against falling, or would take fall damage, they may use this action. If they do, they gain resistance to the check and the fall damage. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Ringmail](Ringmail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Pierce weapons by an amount equal to the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would afflicted with Bleed, or attacked by a projectile weapon, they may activate this action. They reduce the Tier of the Bleed and the damage of the weapon by an amount equal to their Vigor. If this reduces the damage of the projectile to 0, the projectile is caught on the wearer's armor. This increases the damage reduction of this action against projectiles by 1 for the remainder of the combat. This stacks with itself, and fades at the end of combat. </center> >>><center> (APC : 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Scalemail](Scalemail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage from Cut weapons by an amount equal to the total Burden of their armor. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer is within the area of an hostile cone effect or breath weapon, the wearer may use this action. If they do, they may use the damage reduction of this armor's passive on that damage, and they move their MR towards the source of the effect. If they reduce the damage of the effect on them to 0 this way, they may add the reduced damage to their MR for moving towards the source of the effect. </center> >>><center> (APC : 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Shaman Cuirass](Shaman%20Cuirass.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would gain a point of Mana, they gain a +1 to attack rolls with melee weapons, +1 to AC against melee weapons, and +1 to damage with melee weapons. These effects do not stack. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font>The wearer may use this action whenever they would use the Channel action. If they do, they reduce damage from all sources by an amount equal to their Mana Pool. This effect lasts until the end of the round, and does not stack with itself.</center> >>><center> APC: 1 </center> >>><br> >>><center><font color="#8555d5">Special :</font> You must have the Channel Core Action. </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Slayer’s Mail](Slayer’s%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would Wound/Shatter or critically hit an enemy, they gain a +1 AC for the remainder of the round. This stacks with itself. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this action at the start of their turn. If they do, they reduce their AC by an amount equal to their Presence or Prowess. They add a bonus to melee damage rolls equal to the amount of AC reduced this way. These effects last until the end of the round, and do not stack with themselves. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> <br> ###### <center>[Heavy Armor](Heavy%20Armor.md)</center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Warrior</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Beast Mail](Beast%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer has a +1 to AC against attacks versus enemies with an Affliction. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever an enemy would attack the wearer, the wearer may use this action. If they do, they may make an attack against the attacker. The APC of this attack is reduced by 1. If they hit and deal damage, the damage is instead used to reduce the damage from the attack. This counts as a Parry for game mechanics. It is considered successful if the damage of the attack is reduced to 0. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Conquerer’s Armor](Conquerer’s%20Armor.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would fail an opposed attribute check, they has resistance on that check against that ability for the remainder of the combat. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would be attacked while they are Wounded, they may use this action. If they do, they reduce the damage of that attack by an amount equal to their Spirit. This amount is increased by 2 for every Injury the wearer has. </center> >>><center> (APC : 2) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Iron Regalia](Iron%20Regalia.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer reduces damage taken from all physical source by an amount equal to their Mana Pool. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer would cast a spell, they may also use this action. If they do, they add Radiant damage to all of their melee weapon damage rolls equal to the wearer’s Vigor. </center> >>><center> (APC : 1 / Mana : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Juggernaut Plate](Juggernaut%20Plate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer increases their MR by an amount equal to their Vigor, if they are moving in the same continuous direction of the last movement they moved in the previous round.</center> >>><br> >>><center><font color="#8555d5">Withstand :</font> The wearer may use this action whenever they would stop their movement adjacent to an enemy. If they do, they may make an attack against that enemy. This attack does not deal damage, instead, if it hits, it pushes the enemy back a number of squares equal to the Vigor of the wearer. If the wearer possesses the Bull Rush class feature, they add their Vigor to this affect again. If the enemy's movement is stopped by a wall, they take Impact damage equal to the number of squares they have left to move. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Knight Plate](Knight%20Plate.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Allies adjacent to the wearer gain a bonus to their AC equal to the wearer’s Vigor. This bonus is split between the wearer's allies as the wearer wishes at the start of the round. If an ally is not adjacent to the wearer, they lose these bonuses. A creature can only benefit from these bonuses once per round from any source, and the wearer cannot receive these bonuses. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever the wearer’s allies would be dealt damage within 20ft of them, the wearer can use this action. If they do, their allies have resistance to the damage, and the wearer gains Vulnerable against this damage. (This damage can still be reduced through other means, but the wearer is Vulnerable to damage that gets through.) </center> >>><center> (APC : 3) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Vagabond’s Cuirass](Vagabond’s%20Cuirass.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> The wearer chooses a passive from the Heavy Armor list when this is first equipped. They gain that passive for this armor. Once chosen, that cannot change for this piece of armor. Another Vagabond's Cuirass can be equipped, and a different option chosen on it. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> None </center> >>><center> </center> >>><br> >>><center><font color="#8555d5">Special :</font> Only Vagabonds can wear this armor. </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Wyrm Mail](Wyrm%20Mail.md)</font></font> >>><br> >>><center><font color="#8555d5">Passive :</font> Whenever the wearer would successfully use the Block or Parry action, the wearer deals Impact damage to all adjacent enemies equal to the number of successful Parries, Blocks and Withstand actions the wearer has taken this round. </center> >>><br> >>><center><font color="#8555d5">Withstand :</font> Whenever an ally within 10ft would be attacked by an enemy, the wearer may use this action. If they do, they use the Taunt class feature on that creature using their Vigor against any attribute of the attacker's choice. If the wearer succeeds, the attacker is afflicted with Tier 1 Taunt. If the wearer possesses the Taunt class feature, the Tier of the Taunt from this effect is instead Tier III. </center> >>><center> (APC : 1) </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> --- ### Kits Kits can only be used if the user is Supplied. ###### <center>[Alchemy Kit](Alchemy%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Identify Substance</font></font> ><br> ><center> The user can make a Spirit check against the discovery DC of a substance. If they succeed, they are able to identify the substance. Further study may be required to learn more about the substance. </center> ><br> ><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Bomb</font></font> >><br> >><center><font color="#8555d5">Create Bomb :</font> The user can make a bomb using a recipe they have knowledge of. The bomb's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Oils</font></font> >><br> >><center><font color="#8555d5">Create Oil :</font> The user can make an oil using a recipe they have knowledge of. The oil's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Potions</font></font> >><br> >><center><font color="#8555d5">Create Potion :</font> The user can make a potion using a recipe they have knowledge of. The potion's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Salves</font></font> >><br> >><center><font color="#8555d5">Create Salve :</font> The user can make a salve using a recipe they have knowledge of. The salve's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> ###### <center>[Artisan Kit](Artisan%20Kit.md)</center> <center>This kit’s effects are determined by which Vocation subtype is chosen. The base item interaction of the Artisan Kit allows the user to perform the services of the professions. If the user gains an augment and applies it to this kit, whenever they would make a Spirit check with one of the vocations, they add twice that amount instead:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Provide Service</font></font> ><br> ><center> The user can provide the basic services of their vocation subtype chosen. </center> ><br> ><center><font color="#8555d5">APC :</font> Special </center> <br> <center>The following Vocation sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Arcanist</font></font> >><br> >><center> Used to make vessel, repair vessels and enchant steam. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Blacksmith</font></font> >><br> >><center> Used to make weapons, armor, shields, nails and other metal based tools. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Carpenter</font></font> >><br> >><center> Used to carve wood, build shelters, and build vehicles. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Dyer</font></font> >><br> >><center> Used to make dyes, paints and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Fletcher</font></font> >><br> >><center> Used to make bows, arrows, rope and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Glassblower</font></font> >><br> >><center> Used to sculpt glass, make windows and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Goldsmith</font></font> >><br> >><center> Used to make jewelry, implements and arcane infusions. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Leatherwork</font></font> >><br> >><center> Used to tan hides, make armor, shields and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Silversmith</font></font> >><br> >><center> Used to make jewelry, implements and divine infusions. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Stonemason</font></font> >><br> >><center> Used to sculpt pottery, carve stone, mine minerals and ore and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Tailor</font></font> >><br> >><center> Used to make clothes, outfits, bags and other services. </center> ###### <center>[Dungeoneer’s Kit](Dungeoneer’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Listen Through Wall</font></font> >><br> >><center> The user can hear through a wall or door, allowing them to make a Perception check on the other side without a penalty. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Prop Door</font></font> >><br> >><center> Brace a door from being opened, requiring a DC 15 Strength check to open. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Use Rope</font></font> >><br> >><center> Gain a climb speed up to a maximum of 30ft. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Climber</font></font> >><br> >><center> Use Rope increases its range to 100ft. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Locksmith</font></font> >><br> >><center> The user can use this kit to attempt to make a makeshift lock for a container, door or device. The DC to unlock this lock is 15. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Trapmaster</font></font> >><br> >><center><font color="#8555d5">Reset Trap :</font> A trap that has been revealed can be reset to the parameters of the user's choice, allowing it to harm enemies instead. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> ###### <center>[Espionage Kit](Espionage%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Disguise Self</font></font> ><br> ><center> The user may apply augments to clothing, makeup and other forms of deception to make themselves look like someone else. The DC of this Disguise is 15. </center> ><br> ><center><font color="#8555d5">APC :</font> 3 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Disable Trap</font></font> >><br> >><center>The user can attempt to disable a non-magical trap or device. The user must make a Spirit check against the DC of the object. If they are a Wanderer, they may attempt this check on magical traps and devices. </center> >><br> >><center><font color="#8555d5">APC :</font> 2 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Entertainer</font></font> >><br> >><center> The user can use the Disguise Self to look like themselves. If they do, they are more effective at using their social skills to influence others. They add their Spirit on all social checks for as long as the Disguise Self effect holds.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Forgery</font></font> >><br> >><center><font color="#8555d5">Forge Document :</font> The user can make a document look like something else. They can also create a completely false piece of documentation. </center> >><br> >><center><font color="#8555d5">APC :</font> 3 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Thieves Tools</font></font> >><br> >><center><font color="#8555d5">Unlock/Relock :</font> The user can attempt to unlock a lock, device or other inhibition. The user must make a Spirit check against the DC of the object. If they are a Wanderer, they add twice this bonus. </center> >><br> >><center><font color="#8555d5">APC :</font> 2 </center> ###### <center>[Healer’s Kit](Healer’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Stop Bleeding</font></font> >><br> >><center> The user may reduce the tiers of Bleed/Seep of a creature they touch by half of their Spirit. (Minimum of 1)</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Remove Poison</font></font> >><br> >><center> The user may reduce the tiers of Poison/Toxic of a creature they touch by half of their Spirit. (Minimum of 1)</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Soothe Wounds</font></font> >><br> >><center> The user may use this kit to heal a creature by touch for 1d8 hit points. This may not be used on Wounded/Shattered targets. A creature can only be healed by this kit once per hour. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Bloodletter</font></font> >><br> >><center><font color="#8555d5">Reset Trap :</font> The user converts all tiers of a single affliction to Bleed/Seep on a target they touch. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Herbalism</font></font> >><br> >><center><font color="#8555d5">Remove Disease :</font> The user may reduce the tiers of Diseased/Plague of a creature they touch by half of their Spirit. (Minimum of 1) </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Surgery</font></font> >><br> >><center> Increase the healing of Soothe Wounds to 2d6 instead. In addition, this action may be used on Wounded/Shattered targets. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> ###### <center>[Mess Kit](Prism%20(Testing)/Armory/Kits/Kit%20List/Mess%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Set Camp</font></font> ><br> ><center> The user sets Camp, and has the capacity to spend a point of Supply to make the camp comfortable. This allows a Long Rest. </center> ><br> ><center><font color="#8555d5">APC :</font> 10 Minutes </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Brewer</font></font> >><br> >><center> The user can attempt to brew their own alcohol. They make a Spirit check against the DC of the recipe they have chosen.</center> >><br> >><center><font color="#8555d5">APC :</font> 8 Hours</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Chef</font></font> >><br> >><center><font color="#8555d5">Augment Meal :</font> The user may spend an additional supply to give their party the Well Fed camp effect. In addition, if the user knows recipes, they can add additional effects based on that recipe.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Fisherman</font></font> >><br> >><center> The user can attempt a Spirit check against a Regional DC for fishing. If successful, the user increases the parties supplies by an amount equal to the value of the fish.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 Hour</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Hunter</font></font> >><br> >><center><font color="#8555d5">Hunt Game :</font> The user can attempt a Spirit check against a Regional DC for hunting. If successful, the user increases the parties supplies by an amount equal to the value of the game hunted.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 Hour</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Rationer</font></font> >><br> >><center> Whenever the user would set a camp, the next camp that they set in the next 24 hours does not cost a supply to do so. The user can do this a number of times per expedition equal to their Spirit.</center> ###### <center>[Scholar’s Kit](Scholar’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Make Etching</font></font> ><br> ><center> The user can make an etching from an object they discover, allowing the recording of design and writing. </center> ><br> ><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Archivist</font></font> >><br> >><center><font color="#8555d5">Archive :</font> The user may take discovered information and prepare it for delivery. This can be a record of any encountered creature, object, region or knowledge.</center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Cartographer</font></font> >><br> >><center><font color="#8555d5">Make Map :</font> The user may make a map of the region, area, dungeon or other system they are in. The difficulty of the DC for the Spirit check is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Courier</font></font> >><br> >><center><font color="#8555d5">Cipher/Decipher Message :</font> The user may encode or decode a message. The DC of the Spirit check to do so is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Merchant</font></font> >><br> >><center><font color="#8555d5">Make Deal :</font> The user may use obscure law, financial records or other means to enhance their deal-making capacity. They gain a bonus equal to their Spirit on social checks to augment prices, reward or other financially affiliated discussions. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Navigator</font></font> >><br> >><center><font color="#8555d5">Navigate :</font> The user can use this kit to determine the possible dangers of a region ahead. It is also used to determine the best path. The DC of the Spirit check to do so is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> --- ### [Shields](Shields.md) A character that is proficient and wielding a shield may use the [Block](Block.md) action. The APC of that [Block](Block.md) action is noted under the shield being used. Shields prevent damage that is successfully blocked by an amount equal to their shield rating, which is noted on the shield used ([SR](Shield%20Rating.md)). Shields have a passive augment that is activated whenever the character would use the [Block](Block.md) action. The [APC](Action%20Point%20Cost.md) of using a shield to block is reduced by the attacker's tiers of [Taunt](Prism%20(Testing)/Glossary/Keywords/Afflictions/Mundane/Taunt.md) they are afflicted with. >[!recite|no-i]- <font color="#8555d5"><font size="+1">Faith</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Aspis](Aspis.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> Whenever the user would successfully Block, they may increase the shield rating of this shield by 1d6 until the end of the round. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 2</center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d6</center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Targe](Targe.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> Whenever the user would successfully Block an attack, they gain 1 Courage. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 2</center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d6</center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Mana</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Vambraces](Vambraces.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> The user gains a +5 to shield rating against elemental damage of the last type the user used in a spell or ability last round. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 0 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d4 </center> >>><br> >>><center><font color="#8555d5">Special :</font> This shield does not occupy a hand, and while it is being worn, no other shield can be equipped. </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Warrior Wraps](Warrior%20Wraps.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> Increases the damage die of Unarmed Strike by 1 step. (Always active for as long as the shield is equipped.) </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 0 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> Unarmed Damage </center> >>><br> >>><center><font color="#8555d5">Special :</font> This shield does not occupy a hand, and while it is being worn, no other shield can be equipped. </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Wanderer</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Buckler](Buckler.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> Whenever the user would successfully Block an attack, they add the damage reduced to the next weapon damage roll they would make. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 1 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d4 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Heater](Heater.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> Whenever the user would successfully block with this shield, it counts as a Parry for game mechanic triggers. In addition, whenever the user would successfully parry, they add the Shield rating to the penalty of the Parry. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 1 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d4 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >[!recite|no-i]- <font color="#8555d5"><font size="+1">Warrior</font></font> >>[!Columns| 2 no-t n-th] >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Crest Shield](Crest%20Shield.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> This shield can be used as a weapon. It acts as a Mace for parameters. Whenever it is used to block, it can be used to make a triggered attack. The APC of this attack is reduced by 2 if all of the damage was prevented by the Block. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 3 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d8 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> >> >>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Tower Shield](Tower%20Shield.md)</font></font> >>><br> >>><center><font color="#8555d5">Block Augment :</font> The user may block attacks targeting adjacent allies. </center> >>><br> >>><center><font color="#8555d5">Burden :</font> 4 </center> >>><br> >>><center><font color="#8555d5">Shield Rating :</font> 1d12 </center> >>><br> >>><center><font color="#8555d5">Special :</font> None </center> --- ### [Weapons](Weapons.md) Whenever a character would gain an augment to a piece of equipment, they receive the passive of the base item. For each augment after that, they may choose a maneuver or mastery if they qualify for it. >Maneuvers that have the keyword [Attack](Attack.md), involve a normal attack with that weapon at normal APC unless otherwise stated. >Maneuvers that have the keyword [Block](Block.md), allow that weapon to be used as a shield for the [Block](Block.md) core action. >Maneuvers that have the keyword [Stance](Stance.md), allow the wielder to enter a stance, a stance has an APC of 1 to maintain at activation and at the start of each turn. Class of weapon is determined by APC: - Light is 1 APC; - One-Handed is 2 APC; - Heavy is 3 APC. Light and One Handed weapons require one hand to wield, while Heavy weapons are two-handed. Additionally, all weapons belong to a Weapon Group, with they themselves having their own specific variants with their own additional passives. These variants weapons use the base stats of their parent weapon, unless their passive adds or removes them, or the keywords listed are different. <br> ###### <center>Weapon Groups</center> >[!Columns| 2 no-t n-th] >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Exotic Weapons](Exotic%20Weapons.md)</font></font> >> | Weapon Group | Passive | Discipline | Damage | Burden | |:-------------------------------------------------------------------------:|:----------------------------------------------------------------------------------:|:---------------------:|:------:|:---------------:| | [Cestus](Cestus.md) | This weapon has Concealed and Interchangeble. | Impact | 1d4 | ***Burden:*** 1 | | [Chakram](Chakram.md) | This weapon has Cleave. | Cut, Impact, Throwing | 1d6 | ***Burden:*** 1 | | [Dart](Prism%20(Testing)/Armory/Weapons/Weapons/Exotic%20Weapons/Weapons/Dart.md) | This weapon has Hollow. | Pierce, Throwing | 1d4 | ***Burden:*** 1 | | [Garrote](Garrote.md) | This weapon allows Sneak Attack, even if the wielder does not possess the ability. | Cut | 1d6 | ***Burden:*** 1 | | [Kusarigama](Kusarigama.md) | This weapon has Reach and Grapple. | Cut, Impact | 1d6 | ***Burden:*** 4 | | [Meteor Hammer](Meteor%20Hammer.md) | This weapon has Reach and Overwhelm. | Impact | 1d8 | ***Burden:*** 6 | | [Nunchuka](Nunchuka.md) | This weapon is a One-Handed weapon that takes both hands. | Guard, Impact | 1d10 | ***Burden:*** 1 | | [Rope Dagger](Rope%20Dagger.md) | This weapon has Reach and counts its melee attacks as thrown attacks. | Impact, Pierce | 1d6 | ***Burden:*** 3 | | [Scythe](Scythe.md) | This weapon has Cleave and Reach. | Cut | 1d12 | ***Burden:*** 6 | | [Shuriken](Shuriken.md) | This weapon has Rend. | Cut, Throwing | 1d4 | ***Burden:*** 1 | | [Three-Section Staff](Three-Section%20Staff.md) | This weapon has Twin and Grapple. | Cut, Impact | 1d6 | ***Burden:*** 5 | | [Twinblade](Twinblade.md) | This weapon has Twin and Overwhelm. | Cut, Guard | 1d8 | ***Burden:*** 6 | | [War Fan](War%20Fan.md) | This weapon has Fragile and Perfect Strike. | Cut, Guard | 1d6 | ***Burden:*** 1 | | [Whip](Whip.md) | This weapon has Improved Reach. | Cut, Impact | 1d4 | ***Burden:*** 1 | > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Heavy Weapons]]</font></font> >>*<center>Note: All Heavy Weapons have [[Overwhelm]].</center>* >> | Weapon Group | Passive | Discipline | Damage | Burden | | :---------------------------------------------------------------------------------------: | :----------------------------------------------------------------: | :------------------: | :--------: | :---------------: | | [Great Maul](Great%20Maul.md) | This weapon has resistance to Block, Parry and Withstand checks. | Guard, Impact | 1d12 | ***Burden:*** 6 | | [Greataxe](Prism%20(Testing)/Armory/Weapons/Weapons/Heavy%20Weapons/Greataxe/Greataxe.md) | This weapon has Cleave. | Cut, Guard, Impact | 1d12 | ***Burden:*** 6 | | [Greatsword](Prism%20(Testing)/Armory/Weapons/Weapons/Heavy%20Weapons/Greatsword/Greatsword.md) | This weapon can be used to Block. | Cut, Guard, Impact | 1d12 | ***Burden:*** 6 | | [Long Spear](Long%20Spear.md) | This weapon has Reach. | Guard, Pierce | 1d12 | ***Burden:*** 6 | > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Light Weapons](Light%20Weapons.md)</font></font> >> | Weapon Group | Passive | Discipline | Damage | Burden | |:------------:|:-----------------------------------------------------------------------------------------:|:--------------:|:------:|:---------------:| | [Club](Club.md) | This weapon has resistance against Withstand effects. | Guard, Impact | 1d6 | ***Burden:*** 1 | | [Hand Axe](Prism%20(Testing)/Armory/Weapons/Weapons/Light%20Weapons/Hand%20Axe/Hand%20Axe.md) | This weapon can apply Cut and Impact maneuvers whenever the weapon is thrown. | Cut, Impact, Throwing | 1d6 | ***Burden:*** 1 | | [Javelin](Javelin.md) | This weapon can apply Pierce and Impact maneuvers whenever the weapon is thrown. | Impact, Pierce | 1d6 | ***Burden:*** 1 | | [Shortsword](Shortsword.md) | While this weapon is wielded with another weapon, that weapon gains the Guard discipline. | Cut, Pierce | 1d6 | ***Burden:*** 1 | > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[One Handed Weapons](One%20Handed%20Weapons.md)</font></font> >> | Weapon Group | Passive | Discipline | Damage | Burden | |:-------------------------------------------------------------------------------------------:|:----------------------------------------------------------------------:|:-------------------------------:|:------:|:---------------:| | [Battle Axe](Battle%20Axe.md) | This weapon has resistance to Block checks. | Cut, Guard, Impact | 1d8 | ***Burden:*** 3 | | [Longsword](Prism%20(Testing)/Armory/Weapons/Weapons/One%20Handed%20Weapons/Longsword/Longsword.md) | This weapon adds a +1 to Parry actions and Parry penalties to attacks. | Cut, Guard, Pierce | 1d8 | ***Burden:*** 3 | | [Mace](Mace.md) | This weapon has resistance against Withstand checks. | Guard, Impact, Pierce | 1d8 | ***Burden:*** 3 | | [Spear](Spear.md) | This weapon has Reach. | Guard, Impact, Pierce, Throwing | 1d8 | ***Burden:*** 3 | > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Ranged Weapons]]</font></font> >> | Weapon Group | Passive | Discipline | Damage | Burden | |:-------------------------------------:|:-------------------------:|:--------------:|:------ |:---------------:| | [Light Crossbow](Light%20Crossbow.md) | This weapon has Loading. | Impact, Pierce | 1d10 | ***Burden:*** 6 | | [Long Bow](Long%20Bow.md) | This weapon has Adaptive. | Pierce | 1d8 | ***Burden:*** 4 | > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Vessel Weapons]]</font></font> >>*<center>Vessel Weapons are regulated to Grades, which depict how much Steam it takes to Fire them, as denoted by their passive. Variants of these weapons use both the original passive and the variants passive. Firing a weapon is a special attack that is different depending on the Vessel. </center>* >> >>| Grade | Passive | Discipline | |:------:|:------:|:------:| |1|This weapon costs 1 Steam to Fire.|Special| |2|This weapon costs 3 Steam to Fire.|Special| |3|This weapon costs 5 Steam to Fire.|Special| |4|This weapon costs 10 Steam to Fire.|Special, Clast|