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# Implements
Any class that has [Mana](Mana.md) and can cast spells is Proficient with an implement. The passive of an implement is active if the wielder is proficient with the item. If the wielder has [Implement Specialist](Implement%20Specialist.md), they get the active of the chosen implement they specialize in. Staves can be mastered by classes with the [Staff Mastery](Staff%20Mastery.md) class feature.
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Instrument](Instrument.md)</font></font>
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><center>This implement is wielded in both hands.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> The wielder gains a bonus to their first opposed attribute check each round equal to the total Mana in their Mana Pool. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Flow State </center>
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><center> The caster can activate a bard song they know once per hour using their Mana as the APC for the activation of that song. </center>
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Orb](Orb.md)</font></font>
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><center>This implement is wielded with one hand.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> The caster gains a bonus to their AC equal to their Mana Pool. This AC is lost for 1 round whenever the caster would be critically hit. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Sphere of Protection </center>
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><center><font color="#8555d5">Keywords -</font> Artificial, Empower, Supernatural </center>
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><center><font color="#8555d5">APC -</font> 3 </center>
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><center><font color="#8555d5">MPC -</font> ALL </center>
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><center><font color="#8555d5">Target -</font> Allies </center>
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><center><font color="#8555d5">Range -</font> 20ft </center>
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><center> All allies, including you, gain 3 Temporary Hit Points (THP) for each point of Mana spent on this ability. This does not stack with itself, but it does stack with other sources of THP. </center>
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Ring](Ring.md)</font></font>
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><center>This implement is worn and considered wielded on one hand. Other non-implement items may be wielded in the same hand. When a ring is made, it is inscribed with a spell. This inscribed spell denotes the rings abilities below.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> When the caster casts the inscribed spell, that spell reduces the cost of the first spell augment by an amount equal to the Mana Pool of the caster. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Incantation </center>
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><center><font color="#8555d5">Keywords -</font> Artificial, Economy, Empower, Supernatural </center>
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><center><font color="#8555d5">APC -</font> 3 </center>
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><center><font color="#8555d5">MPC -</font> ALL </center>
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><center><font color="#8555d5">Target -</font> Special </center>
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><center><font color="#8555d5">Range -</font> Special </center>
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><center> The caster may use this ability once per combat on the third round or later. The caster casts the inscribed spell as many times as they can using the Mana spent on this ability with no APC cost. </center>
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Rod](Rod.md)</font></font>
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><center>This implement is wielded with one hand.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> The caster gains a bonus to damage rolls equal to their current Mana Pool. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Infuse Weapon </center>
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><center><font color="#8555d5">Keywords -</font> Artificial, Empower, Supernatural </center>
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><center><font color="#8555d5">APC -</font> 3 </center>
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><center><font color="#8555d5">MPC -</font> ALL </center>
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><center><font color="#8555d5">Target -</font> Weapon </center>
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><center><font color="#8555d5">Range -</font> Touch </center>
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><center> The caster can touch a weapon with the rod and infuse it with arcane might. This changes the damage of the weapon to Force instead of its normal damage type, and it causes the weapon to deal an additional 1d6 damage for a number of rounds equal to the amount of Mana points spent on this ability. </center>
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Staff](Staff.md)</font></font>
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><center>This implement is wielded with both hands. A staff is also attuned with a color of magic whenever it is created.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> The wielder gains a bonus to their Spell DCs equal to the Mana in their Mana Pool. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Pillar of Power </center>
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><center><font color="#8555d5">Keywords -</font> Artificial, Empower, Supernatural </center>
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><center><font color="#8555d5">APC -</font> 3 </center>
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><center><font color="#8555d5">MPC -</font> ALL </center>
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><center><font color="#8555d5">Target -</font> Self </center>
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><center><font color="#8555d5">Range -</font> Self </center>
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><center> Until the end of the next round, the wielder can cast spells as if they were ascended by 1. </center>
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><center><font color="#8555d5">Staff Mastery (Hue): </font></center>
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><center> The caster may use the color of Mana of the staff, using its hue effects. If the staff is the same color as the caster’s color of magic, the first spell cast in a round is ascended by 1. (This stacks with Pillar of Power) </center>
>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Wand](Wand.md)</font></font>
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><center>This implement is wielded with one hand.</center>
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><center><font color="#8555d5">Mana Pool Passive -</font> The caster has a bonus to attack rolls with spells equal to the Mana in their Mana Pool. </center>
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><center><font color="#8555d5"> Mana Spend Active : </font> Arcane Blast </center>
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><center><font color="#8555d5">Keywords -</font> Artificial, Attack, Harm, Supernatural </center>
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><center><font color="#8555d5">APC -</font> 3 </center>
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><center><font color="#8555d5">MPC -</font> ALL </center>
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><center><font color="#8555d5">Target -</font> Enemy </center>
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><center><font color="#8555d5">Range -</font> 60ft </center>
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><center> All enemies within range take 1d4 Force damage for each point of Mana spent on this ability. If the caster is wielding two wands, the damage die of this ability is increased to 1d6. This ability is not considered a spell and automatically hits a target that is not in cover. </center>