<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md)** # Kits Kits can only be used if the user is Supplied. ###### <center>[Alchemy Kit](Alchemy%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Identify Substance</font></font> ><br> ><center> The user can make a Spirit check against the discovery DC of a substance. If they succeed, they are able to identify the substance. Further study may be required to learn more about the substance. </center> ><br> ><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Bomb</font></font> >><br> >><center><font color="#8555d5">Create Bomb :</font> The user can make a bomb using a recipe they have knowledge of. The bomb's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Oils</font></font> >><br> >><center><font color="#8555d5">Create Oil :</font> The user can make an oil using a recipe they have knowledge of. The oil's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Potions</font></font> >><br> >><center><font color="#8555d5">Create Potion :</font> The user can make a potion using a recipe they have knowledge of. The potion's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Salves</font></font> >><br> >><center><font color="#8555d5">Create Salve :</font> The user can make a salve using a recipe they have knowledge of. The salve's requirements, time and effects are listed under the recipe there-in. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> ###### <center>[Artisan Kit](Artisan%20Kit.md)</center> <center>This kit’s effects are determined by which Vocation subtype is chosen. The base item interaction of the Artisan Kit allows the user to perform the services of the professions. If the user gains an augment and applies it to this kit, whenever they would make a Spirit check with one of the vocations, they add twice that amount instead:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Provide Service</font></font> ><br> ><center> The user can provide the basic services of their vocation subtype chosen. </center> ><br> ><center><font color="#8555d5">APC :</font> Special </center> <br> <center>The following Vocation sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Arcanist</font></font> >><br> >><center> Used to make vessel, repair vessels and enchant steam. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Blacksmith</font></font> >><br> >><center> Used to make weapons, armor, shields, nails and other metal based tools. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Carpenter</font></font> >><br> >><center> Used to carve wood, build shelters, and build vehicles. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Dyer</font></font> >><br> >><center> Used to make dyes, paints and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Fletcher</font></font> >><br> >><center> Used to make bows, arrows, rope and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Glassblower</font></font> >><br> >><center> Used to sculpt glass, make windows and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Goldsmith</font></font> >><br> >><center> Used to make jewelry, implements and arcane infusions. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Leatherwork</font></font> >><br> >><center> Used to tan hides, make armor, shields and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Silversmith</font></font> >><br> >><center> Used to make jewelry, implements and divine infusions. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Stonemason</font></font> >><br> >><center> Used to sculpt pottery, carve stone, mine minerals and ore and other services. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Tailor</font></font> >><br> >><center> Used to make clothes, outfits, bags and other services. </center> ###### <center>[Dungeoneer’s Kit](Dungeoneer’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Listen Through Wall</font></font> >><br> >><center> The user can hear through a wall or door, allowing them to make a Perception check on the other side without a penalty. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Prop Door</font></font> >><br> >><center> Brace a door from being opened, requiring a DC 15 Strength check to open. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Use Rope</font></font> >><br> >><center> Gain a climb speed up to a maximum of 30ft. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Climber</font></font> >><br> >><center> Use Rope increases its range to 100ft. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Locksmith</font></font> >><br> >><center> The user can use this kit to attempt to make a makeshift lock for a container, door or device. The DC to unlock this lock is 15. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Trapmaster</font></font> >><br> >><center><font color="#8555d5">Reset Trap :</font> A trap that has been revealed can be reset to the parameters of the user's choice, allowing it to harm enemies instead. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> ###### <center>[Espionage Kit](Espionage%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Disguise Self</font></font> ><br> ><center> The user may apply augments to clothing, makeup and other forms of deception to make themselves look like someone else. The DC of this Disguise is 15. </center> ><br> ><center><font color="#8555d5">APC :</font> 3 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Disable Trap</font></font> >><br> >><center>The user can attempt to disable a non-magical trap or device. The user must make a Spirit check against the DC of the object. If they are a Wanderer, they may attempt this check on magical traps and devices. </center> >><br> >><center><font color="#8555d5">APC :</font> 2 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Entertainer</font></font> >><br> >><center> The user can use the Disguise Self to look like themselves. If they do, they are more effective at using their social skills to influence others. They add their Spirit on all social checks for as long as the Disguise Self effect holds.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Forgery</font></font> >><br> >><center><font color="#8555d5">Forge Document :</font> The user can make a document look like something else. They can also create a completely false piece of documentation. </center> >><br> >><center><font color="#8555d5">APC :</font> 3 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Thieves Tools</font></font> >><br> >><center><font color="#8555d5">Unlock/Relock :</font> The user can attempt to unlock a lock, device or other inhibition. The user must make a Spirit check against the DC of the object. If they are a Wanderer, they add twice this bonus. </center> >><br> >><center><font color="#8555d5">APC :</font> 2 </center> ###### <center>[Healer’s Kit](Healer’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Stop Bleeding</font></font> >><br> >><center> The user may reduce the tiers of Bleed/Seep of a creature they touch by half of their Spirit. (Minimum of 1)</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Remove Poison</font></font> >><br> >><center> The user may reduce the tiers of Poison/Toxic of a creature they touch by half of their Spirit. (Minimum of 1)</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Soothe Wounds</font></font> >><br> >><center> The user may use this kit to heal a creature by touch for 1d8 hit points. This may not be used on Wounded/Shattered targets. A creature can only be healed by this kit once per hour. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Bloodletter</font></font> >><br> >><center><font color="#8555d5">Reset Trap :</font> The user converts all tiers of a single affliction to Bleed/Seep on a target they touch. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Herbalism</font></font> >><br> >><center><font color="#8555d5">Remove Disease :</font> The user may reduce the tiers of Diseased/Plague of a creature they touch by half of their Spirit. (Minimum of 1) </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Surgery</font></font> >><br> >><center> Increase the healing of Soothe Wounds to 2d6 instead. In addition, this action may be used on Wounded/Shattered targets. </center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> ###### <center>[Mess Kit](Prism%20(Testing)/Armory/Kits/Kit%20List/Mess%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Set Camp</font></font> ><br> ><center> The user sets Camp, and has the capacity to spend a point of Supply to make the camp comfortable. This allows a Long Rest. </center> ><br> ><center><font color="#8555d5">APC :</font> 10 Minutes </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Brewer</font></font> >><br> >><center> The user can attempt to brew their own alcohol. They make a Spirit check against the DC of the recipe they have chosen.</center> >><br> >><center><font color="#8555d5">APC :</font> 8 Hours</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Chef</font></font> >><br> >><center><font color="#8555d5">Augment Meal :</font> The user may spend an additional supply to give their party the Well Fed camp effect. In addition, if the user knows recipes, they can add additional effects based on that recipe.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Fisherman</font></font> >><br> >><center> The user can attempt a Spirit check against a Regional DC for fishing. If successful, the user increases the parties supplies by an amount equal to the value of the fish.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 Hour</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Hunter</font></font> >><br> >><center><font color="#8555d5">Hunt Game :</font> The user can attempt a Spirit check against a Regional DC for hunting. If successful, the user increases the parties supplies by an amount equal to the value of the game hunted.</center> >><br> >><center><font color="#8555d5">APC :</font> 1 Hour</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Rationer</font></font> >><br> >><center> Whenever the user would set a camp, the next camp that they set in the next 24 hours does not cost a supply to do so. The user can do this a number of times per expedition equal to their Spirit.</center> ###### <center>[Scholar’s Kit](Scholar’s%20Kit.md)</center> <center>This kit provides the following item interactions:</center> <br> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Make Etching</font></font> ><br> ><center> The user can make an etching from an object they discover, allowing the recording of design and writing. </center> ><br> ><center><font color="#8555d5">APC :</font> 1 </center> <br> <center>The following sub-types of this kit provide additional actions or augment actions contained in the above kit:</center> <br> >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Archivist</font></font> >><br> >><center><font color="#8555d5">Archive :</font> The user may take discovered information and prepare it for delivery. This can be a record of any encountered creature, object, region or knowledge.</center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Cartographer</font></font> >><br> >><center><font color="#8555d5">Make Map :</font> The user may make a map of the region, area, dungeon or other system they are in. The difficulty of the DC for the Spirit check is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Courier</font></font> >><br> >><center><font color="#8555d5">Cipher/Decipher Message :</font> The user may encode or decode a message. The DC of the Spirit check to do so is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Merchant</font></font> >><br> >><center><font color="#8555d5">Make Deal :</font> The user may use obscure law, financial records or other means to enhance their deal-making capacity. They gain a bonus equal to their Spirit on social checks to augment prices, reward or other financially affiliated discussions. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">Navigator</font></font> >><br> >><center><font color="#8555d5">Navigate :</font> The user can use this kit to determine the possible dangers of a region ahead. It is also used to determine the best path. The DC of the Spirit check to do so is determined by the GM. </center> >><br> >><center><font color="#8555d5">APC :</font> Special</center>