<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Armor](Armor.md) / [Shields](Shields.md)**
# Heater
*Armor Type* : Shield **(Wanderer)**
*Burden* : 1
*Shield Rating* : 1d4
*Block Augment* : Whenever the user would successfully [Block](Block.md) with this shield, it counts as a [Parry](Parry.md) for game mechanic triggers. In addition, whenever the user would successfully parry, they add the [Shield Rating](Shield%20Rating.md) to the penalty of the Parry.
*Special* : None