<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Weapons](Weapons.md)** # Martial Stances # <center>Core Stances</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Cut Stance</font></font> >>[!Columns| 3 no-t n-th] >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Deep Bite](Prism%20(Testing)/Armory/Weapons/Martial%20Disciplines/Core%20Stances/Cut/Deep%20Bite.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Cut</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Cut</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The critical threshold of the user's weapons is increased to 19-20.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shield Smite](Shield%20Smite.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Cut</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Cut or Impact</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The user causes Shield Rating rolls against their attacks to be rolled twice, with the worst result taken. </center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Slice Through](Slice%20Through.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Cut</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Cleave or Cut</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The user treats attacks made by their weapon as if they had Cleave. If they already had Cleave, the Cleave effect triggers again on an attack whenever Cleave would trigger.</center> ------------------------ >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Guard Stance</font></font> >>[!Columns| 3 no-t n-th] >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Nettle Sting](Nettle%20Sting.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Guard or Pierce</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >>><br> >>><center>When the user makes this attack against an enemy that has attacked them this round, they deal additional damage to that target equal to their Grace, Guile, Initiative or Prowess.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Net](Steel%20Net.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Guard (x2)</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The user gains a +1 to AC after making an attack with each of their weapons. Subsequent alternating attacks between the two increases this AC bonus by 1. This lasts until the end of the round.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Turn Aside](Turn%20Aside.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>Whenever the user would Parry an attack, the penalty to the attack is increased by 2.</center> --- >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Impact Stance</font></font> >>[!Columns| 3 no-t n-th] >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Arm Numbing](Arm%20Numbing.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Impact or Guard</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>Whenever this weapon would be used to Parry, a penalty to damage is applied to the Parried attacker for the remainder of the round. This penalty is equal to the penalty to the attack roll the successful Parry would provide. This does not stack.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breaker Swing](Breaker%20Swing.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >>><br> >>><center>This attack causes an enemy that is afflicted by the user to also be afflicted with Tier I Prone. If the affliction is Prone, the tier is increased by 1 instead.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shoulder Rush](Shoulder%20Rush.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Trigger</center> >>><br> >>><center>Whenever the user would defeat an enemy, they move an amount equal to their MR, which must cross over the defeated enemy. At the end of this movement, the user deals damage to an adjacent enemy equal to their Prowess, Vigor, Competence or Authority.</center> --- >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Pierce Stance</font></font> >>[!Columns| 3 no-t n-th] >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crimson Sting](Crimson%20Sting.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Pierce</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>Attacks the user makes treat the attacks as if they are infused with Tier 1 Bleed.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Overwatch](Prism%20(Testing)/Armory/Weapons/Martial%20Disciplines/Core%20Stances/Pierce/Overwatch.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Pierce</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >>><br> >>><center>This attack gains the Reaction keyword, and can be used as an Attack of Opportunity on creatures that enter your threatened area.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Strike Through](Strike%20Through.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Pierce</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Impact or Pierce</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>Withstand checks against the attacks of the user have a penalty equal to the user's Prowess, Authority, Competence or Vigor.</center> --- >[!recite|no-i]+ <font color="#8555d5"><font size="+1">Unarmed Disciplines</font></font> >>[!Columns| 3 no-t n-th] >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Ambition](Way%20of%20Ambition.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The wielder's Unarmed Attacks have Overwhelm.</center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Freedom](Way%20of%20Freedom.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>Whenever the wielder would Wound/Shatter or defeat an enemy with an Unarmed Strike, they may move their MR. If they do, they may make an Unarmed Attack against a target at the end of that movement that they have not been adjacent to yet this round. This attack has no APC cost. </center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Morality](Way%20of%20Morality.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The wielder may use this weapon to Parry. If they successfully parry an attack, all adjacent enemies take damage equal to the wielder’s Spirit. This weapon loses Interchangeable. </center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Passion](Way%20of%20Passion.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Impact</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>If the wielder hits and deals damage to the same target with a second Unarmed Strike, that target is afflicted with Tier 1 Prone. Each subsequent attack against that target adds an additional tier of Prone if the attack hits and deals damage. </center> >> >>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Unity](Way%20of%20Unity.md)</font></font> >>><br> >>><center><font color="#8555d5">Stance: </font>Guard</center> >>><br> >>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >>><br> >>><center><font color="#8555d5">Action Type: </font>Passive</center> >>><br> >>><center>The wielder may use this weapon to Block. If they possess a shield with 0 Burden, they may add the SR together. Whenever the wielder would successfully block an attack, they may increase an adjacent ally's AC by 1. This lasts for 1 round, and does not stack with itself. </center>