<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism%20(Testing)/Armory/Armory.md) / [Weapons](Weapons.md) / [Light Weapons](Light%20Weapons.md) / [Hand Axe](Prism%20(Testing)/Armory/Weapons/Weapons/Light%20Weapons/Hand%20Axe/Hand%20Axe.md)** # Hunga Munga >[!infobox] >|<!-- -->|<!-- -->| >|---|---| >|***Weapon Group***|[Hand Axe](Prism%20(Testing)/Armory/Weapons/Weapons/Light%20Weapons/Hand%20Axe/Hand%20Axe.md)| >|<!-- -->|<!-- -->| >|---|---| >|***Discipline***|Cut, Impact, Pierce| ### ***Passive*** This weapon randomly has one of the following keywords at the start of each round: - Cleave. - Dueling; - Grapple; - Precise when thrown; - Rend; This weapon is considered to have all of these effect that determine qualifications for martial parameters. However, whenever the weapon doesn't have those requirements active, the effect that requires it does not function for that time.