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**[Hub](Hub.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md)**
# Adventurer
Characters that are adventurers gain the following
Select 1 Skill, that skill becomes the character’s [Core Skill](Prism%20Core%20Skill.md). A [Core Skill](Prism%20Core%20Skill.md) is a skill in which the character is particularly proficient. They make basic skill checks with a +5 modifier. They may attempt advanced skill checks. A characters Core Skill also gives access to its Core Skill class, which is determined by the character's archetype. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the skill chosen.
Select 1 Kit, that kit becomes the character’s Core Kit. A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the kit chosen.
Select 1 [Character Origin Path](Character%20Paths.md). These Origin Paths give access to starting abilities, equipment and various other boons. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the Origin chosen.
Select 1 [Archetype](Archetype.md). This Archetype will determine the pool of classes you may choose from. Each Archetype gives a collective of features, proficiencies, and **[Attributes](Prism%20Attributes.md)** determined by the Archetype.
The Adventurer determines their [Sub-Attributes](Prism%20Attributes.md) by the lower of the two parent [attribute](Prism%20Attributes.md) modifiers that comprise it.
The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).