<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md)** # **Archetype** This Archetype will determine the pool of classes you may choose from. Each Archetype gives a collective of features, proficiencies and **attributes** determined by the Archetype. >It should be noted that the Attribute bonuses gained from these classes are instead a +1 should the Character be a **[Vagabond](Vagabond.md)**, and they gain it only once from one of the **Archetypes** of the class chosen. >[!Column|flex 4 s-t ttl-c no-i]+ # <font color="#8555d5"><font size="+2">Archetypes</font></font> >>[!recite|no-i]+ <font color="#8555d5"><font size="+2">Faith</font></font> >> >>>The character gains access to [Mana](Prism%20(Testing)/Glossary/Keywords/Targeted%20Entity/Mana.md) and [Spellcasting](Prism%20Spellcasting.md). >> >>>The character gains proficiency in one [Non-Exotic Weapon](Weapons.md) group of their choice. >> >>>The character gains proficiency in [Medium Armor](Medium%20Armor.md) of the Faith Category. >> >>>The character gains 6 HP per level. >> >>>The character gains a +2 to two mental [attributes](Prism%20Attributes.md) and one physical [attribute](Prism%20Attributes.md). > >>[!recite|no-i]+ <font color="#8555d5"><font size="+2">Mana</font></font> >> >>>The character gains access to [Mana](Prism%20(Testing)/Glossary/Keywords/Targeted%20Entity/Mana.md) and [Spellcasting](Prism%20Spellcasting.md). >> >>>The character gains proficiency in one [Non-Exotic Weapon](Weapons.md) group of their choice. >> >>>The character gains proficiency in [Light Armor](Light%20Armor.md) of the Mana Category. >> >>>The character gains 4 HP per level. >> >>>The character gains a +2 to two mental [attributes](Prism%20Attributes.md) and one physical [attribute](Prism%20Attributes.md). > >>[!recite|no-i]+ <font color="#8555d5"><font size="+2">Wanderer</font></font> >> >>>The character gains proficiency in one [Non-Exotic Weapon](Weapons.md) group of their choice. >> >>>The character gains proficiency in [Light Armor](Light%20Armor.md) of the Wanderer Category. >> >>>The character gains 6 HP per level. >> >>>The character gains a +2 to one physical [attribute](Prism%20Attributes.md) and one mental [attribute](Prism%20Attributes.md). Additionally, they gain a +2 to any [attribute](Prism%20Attributes.md) of their choice that is not one of their two previous choices. > >>[!recite|no-i]+ <font color="#8555d5"><font size="+2">Warrior</font></font> >> >>>The character gains proficiency in four [Weapon](Weapons.md) groups of their choice. If they choose an Exotic Weapon, that weapon takes the slot of one Weapon Group choice. >> >>>The character gains proficiency in [Heavy Armor](Heavy%20Armor.md) of the Warrior Category. >> >>>The character gains 8 HP per level. >> >>>The character gains a +2 to two physical [attributes](Prism%20Attributes.md) and one mental [attribute](Prism%20Attributes.md).