<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Guild Merchant](Guild%20Merchant.md)** # Cash Infusion <small>(Level 2)</small> Keywords – *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Artificial](Artificial.md)*, *[Supernatural](Supernatural.md)* [APC](Action%20Point%20Cost.md) - 1 Target - Ally Range – 30ft The Guild Merchant selects an ally within range. The Guild Merchant may spend Gold (Or local currency) to heal that ally. The amount healed is equal to 1 hit point per 10 gold spent. This healing takes the form of a golden light as the currency is mixed with the Guild Merchant's natural Doubt.