<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Guild Merchant](Guild%20Merchant.md)** # Golden Rule <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Supernatural](Supernatural.md)*, *[Empower](Empower.md)*, *[Depower](Depower.md)*, *[Reaction](Reaction.md)* [APC](Action%20Point%20Cost.md) - 2 Target - Creature Range - 20ft The Guild Merchant uses the augur of money and their belief within it to cause a strange effect. The money is spent and fortune favors the outcome of the Guild Merchant's choice. The Guild Merchant can use this ability on a creature within range whenever it rolls a d20, but before the result is revealed. If the Guild Merchant does, they must spend 10 multiplied by their [Spirit](Spirit.md) in Gold (Or local currency). If they do they can add a bonus or a penalty to the d20 roll equal to their [Guile](Guile.md), [Grace](Grace.md), or [Tenacity](Tenacity.md).