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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Solitaire.webp|Solitaire]]</font>
>![[Solitaire.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Solitaire
### [Superiority](Superiority.md)
Characters from Eldasharkai gain access to a resource pool called Superiority. This resource pool represents the brutal nature of the people that live there and the culture that weeds out the weak from the strong. Characters can tap into this resource pool to do the following.
Reroll a failed attack roll.
Maximize a weapon damage roll.
Defeat the next minion creature you hit with an attack.
The maximum amount of Superiority a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest.
### [Ashen Vanguard](Ashen%20Vanguard.md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Empower](Empower.md)*
At the start of the Solitaire's turn, if there are no allies within 20ft of them, they gain 1 temporary point of [Superiority](Superiority.md). This does not count towards their maximum. The maximum of these temporary points of [Superiority](Superiority.md) is equal to the Solitaire's [Prowess](Prowess.md), [Cunning](Cunning.md), or [Vigor](Vigor.md).
### [Taunt](Prism%20(Testing)/Classes/Continental%20Classes/Eldasharkai/Class%20Features/Taunt.md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md)*, *[Afflict](Afflict.md)*
[APC](Action%20Point%20Cost.md) - 1
Target - Enemy
Range - 20ft
The Solitaire selects an enemy that it can see in range, that enemy must make an an opposed check against the Solitaire. The Solitaire uses their [Prowess](Prowess.md) or [Cunning](Cunning.md) vs the enemy's [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Solitaire wins, the target gains [Taunt](Prism%20(Testing)/Keywords/Afflictions/Mundane/Taunt.md) III.
### [Improved Parry](Prism%20(Testing)/Classes/Continental%20Classes/Eldasharkai/Class%20Features/Improved%20Parry.md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
[APC](Action%20Point%20Cost.md) – Lowest Weapon Wielded
Target - Self
Range - Self
This ability functions as the [Parry](Parry.md) Core Feature does with the following changes. The Solitaire gains a bonus to the contested roll of the [Parry](Parry.md) equal to the [APC](Action%20Point%20Cost.md) of their weapons.
### [Fearless Stance](Fearless%20Stance.md) <small>(Level 2)</small>
Keywords – *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)*
Whenever the Solitaire would successfully [parry](Parry.md) an [attack](Attack.md), they may spend a point of [Superiority](Superiority.md), if they do, they may make an [attack](Attack.md) against every adjacent enemy. The [APC](Action%20Point%20Cost.md) of these attacks is reduced by the number of enemies adjacent to the Solitaire.
### [Macabre Assault](Macabre%20Assault.md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)*
[APC](Action%20Point%20Cost.md) – APC of weapon wielded
Target - Enemy
Range – Melee
The Solitaire may attempt to break through an enemy's defenses. The Solitaire attempts a contested ability check against the target. The Solitaire may use their [Prowess](Prowess.md), [Cunning](Cunning.md), or [Vigor](Vigor.md) and the enemy may use their [Prowess](Prowess.md), [Tenacity](Tenacity.md), or [Cunning](Cunning.md). If the Solitaire wins, the Solitaire can make an [attack](Attack.md) against the target a number of times equal to the number of enemies within 20ft. This ability cannot be used if there is an ally within 20ft.
### [Trump Card](Trump%20Card.md) <small>(Level 5)</small>
Keywords – *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Imbue](Imbue.md)*
[APC](Action%20Point%20Cost.md) – 1
Additional Cost – 1 [Superiority](Superiority.md)
Target - Self
Range – Self
The Solitaire may activate this ability whenever an ally has the [Wounded](Wounded.md)/[Shattered](Shattered.md) condition and there are no allies within 20ft of the Solitaire. The Solitaire is imbued with Tier V [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md). This [imbuement](Imbuement.md) fades at the end of the next round.
### [Eldar's Edge](Eldar's%20Edge.md) <small>(Level 7)</small>
Keywords – *[Mundane](Mundane.md)*, *[Empower](Empower.md)*
The Solitiare can use their [Superiority](Superiority.md) to do the following in addition to its normal effects.
Defeat a [bloodied](Bloodied.md) creature that fails a contested ability check against the Solitaire. The Solitaire may use their [Prowess](Prowess.md), [Cunning](Cunning.md), or [Vigor](Vigor.md) and the enemy may use their [Prowess](Prowess.md), [Tenacity](Tenacity.md), or [Cunning](Cunning.md). If the Solitaire wins the enemy is [Wounded](Wounded.md)/[Shattered](Shattered.md).
Succeed on an [Avoid](Avoid.md) action.
Empower the Solitaire's movement with the ability to walk on ceilings and walls. This lasts 1 round.
### [Fervent Worship](Fervent%20Worship%20(Solitaire).md) <small>(Level 8)</small>
Keywords – *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*, *[Economy](Economy.md)*
The Solitaire has the capacity to enter a fervor. They offer themselves along with any of their allies with this ability. The amount of time it takes to complete this intense level of worship is determined by the GM. Once this worship is complete, Aladine blesses the Solitaire with intense fervor. The next time the Solitaire would roll initiative, they gain an amount of temporary [Superiority](Superiority.md) equal to the number of participants in the worship that have this ability. This does not count towards the Solitaire's maximum [Superiority](Superiority.md).
### [All-In](All-In.md) <small>(Level 10)</small>
Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Divine](Divine.md)*, *[Afflict](Afflict.md)*
[APC](Action%20Point%20Cost.md) – 5
Additional Cost – 1 [Superiority](Superiority.md)
Target - 60ft
Range – Enemies
The Solitaire attempts an ability check against all enemies in range. The Solitaire may use their [Prowess](Prowess.md), [Cunning](Cunning.md), or [Vigor](Vigor.md) and the enemy may use their [Prowess](Prowess.md), [Tenacity](Tenacity.md), or [Cunning](Cunning.md). If the Solitaire wins those enemies are afflicted with Tier 5 [Marked](Marked.md) and [Taunt](Prism%20(Testing)/Keywords/Afflictions/Mundane/Taunt.md).
Whenever an ally would deal damage to an enemy that is [marked](Marked.md), the mark is consumed and the Solitaire is healed an amount of hit points equal to the tier of the mark consumed.