<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Prism](Prism.md) / [Prism Classes](Prism%20Classes.md) / Glies** # Resolve Characters from Glies have a resource pool called Resolve. This resource is culminated from the strict sense of honor and duty that is the center point of Glien culture. Characters from Glies can tap into this resource to do the following. Gain [resistance](Resistance.md) on a saving throw. Remove I Tier of the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction. Remove II Tiers of the [Frightened](Frightened.md)/[Horror](Horror.md) affliction. The maximum amount of Resolve a character has is equal to the number of [Character Paths](Character%20Paths.md) they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest.