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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Samurai.webp|Samurai]]</font>
>![[Samurai.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Samurai
### [Resolve](Resolve.md)
Characters from Glies have a resource pool called Resolve. This resource is culminated from the strict sense of honor and duty that is the center point of Glien culture. Characters from Glies can tap into this resource to do the following.
Gain [resistance](Resistance.md) on a saving throw.
Remove I Tier of the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction.
Remove II Tiers of the [Frightened](Frightened.md)/[Horror](Horror.md) affliction.
The maximum amount of Resolve a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest.
### [Glies Weapon Specialist](Glies%20Weapon%20Specialist.md) <small>(Level 1)</small>
This character gains an [augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augments at levels 3, 6, and 9.
### [Improved Parry](Prism%20(Testing)/Classes/Continental%20Classes/Glies/Class%20Features/Improved%20Parry.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
APC - Lowest Weapon Wielded
Target - Self
Range - Self
This ability functions as the Core Feature [Parry](Parry.md) does with the following changes. The Samurai gains a bonus to the contested roll of the [Parry](Parry.md) equal to the APC of their weapons.
### [Toukon](Toukon.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)*
APC – 1
Additional Cost – 1 [Resolve](Resolve.md)
Target - Self
Range – Self
The Samurai heals themselves an amount of hit points equal to their [Spirit](Spirit.md) plus [Prowess](Prowess.md), [Authority](Authority.md), or [Stamina](Stamina.md). The next attack the Samurai makes deals additional damage equal to the amount healed by this ability.
### [Bushido](Bushido.md) <small>(Level 2)</small>
Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Economy](Economy.md)*
The way of Bushido promotes honorable combat on the part of the Samurai. At the end of the round, if the Samurai attacked and was attacked by an enemy and the Samurai’s allies did not target or effect either the Samurai or the attacking enemy that round, the Samurai receives 1 [Resolve](Resolve.md).
### [Iaijutsu Strike](Iaijutsu%20Strike.md) <small>(Level 4)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*
The first attack the Samurai makes in a round can be paid for by using 1 [Resolve](Resolve.md). This ignores the base [APC](Action%20Point%20Cost.md) of the attack. If this effect is used on a Glien weapon, the attack is considered a critical hit, if it hits.
### [Perfect Strike](Perfect%20Strike.md) <small>(Level 5)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)*
Whenever the Samurai would defeat an enemy, and the Samurai has only attacked that creature once this round, they may move their [movement rating](Movement%20Rating.md) and attack another creature as a triggered action. The [APC](Action%20Point%20Cost.md) of this attack is reduced an amount equal to the Samurai's [Prowess](Prowess.md), [Authority](Authority.md), or [Stamina](Stamina.md).
### [One Strike, One Thousand Times](One%20Strike,%20One%20Thousand%20Times.md) <small>(Level 7)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*, *[Depower](Depower.md)*, *[Economy](Economy.md)*
The Samurai may spend 1 [Resolve](Resolve.md) whenever they make an attack. If they do, they may grant that attack a bonus or negative to attack equal to the Samurai’s [Spirit](Spirit.md). If they grant a bonus to the attack, they receive the same as a penalty to the damage of the attack, if they grant a penalty to the attack, they grant the same amount as a bonus to damage of that attack. If this attack defeats an enemy, by dealing the exact amount of remaining hit points in damage the target had, the Resolve spent is refunded.
### [Ceremonial Duel](Ceremonial%20Duel.md) <small>(Level 8)</small>
Keywords - *[Mundane](Mundane.md)*, *[Oath](Oath.md)*
In Glies, dueling is a cultural celebration of the warrior spirit of the continent. The Samurai now has the capacity to use their strength and social standing to challenge others in an official manner. This allows a multitude of additional benefits.
First, the Samurai will be officially recorded in the Scroll of Musashi.
Second, the Samurai will be allowed to start their own school and be recognized as a master.
Third, they will be allowed to challenge and accept duels in the official capacity to spread their fame and increase their honor.
### [Death Before Dishonor](Death%20Before%20Dishonor.md) <small>(Level 10)</small>
Keywords - *[Mundane](Mundane.md)*, *[Oath](Oath.md)*, *[Economy](Economy.md)*
While the Samurai is afflicted with [Wounded](Wounded.md)/[Shattered](Shattered.md), the Samurai suppresses and is immune to all other [Afflictions](Affliction.md). In addition, the Samurai may now use [Resolve](Resolve.md) to remove an injury from the injury table instead of removing the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction.