<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Shinobi.webp|Shinobi]]</font> >![[Shinobi.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Shinobi ### [Resolve](Resolve.md) Characters from Glies have a resource pool called Resolve. This resource is culminated from the strict sense of honor and duty that is the center point of Glien culture. Characters from Glies can tap into this resource to do the following. Gain [resistance](Resistance.md) on a saving throw. Remove I Tier of the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction. Remove II Tiers of the [Frightened](Frightened.md)/[Horror](Horror.md) affliction. The maximum amount of Resolve a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Glies Weapon Specialist](Glies%20Weapon%20Specialist.md) <small>(Level 1)</small> This character gains an [augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [Sneak Attack](Prism%20(Testing)/Classes/Continental%20Classes/Glies/Class%20Features/Sneak%20Attack.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)* Whenever the Shinobi attacks an enemy, if that enemy performs no [reactions](Reaction.md) and the target does not have any allies within 10ft. The damage the Shinobi deals with that weapon has its damage maximized. ### [Jaunt](Jaunt.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Dash](Dash.md)*, *[Empower](Empower.md)* The Shinobi can move to any point they can see within their movement range. This ignores elevation, difficult terrain and squeezing spaces. As long as it is possible for the Shinobi to physically exist in those spaces, they can move to those points within range. However, the Shinobi must have a physical point in which to stand at the end of that movement. This movement requires no skill checks, unless the Shinobi is being challenged by an enemy. ### [Shinobi Tools](Shinobi%20Tools.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)* As long as the Shinobi is [Supplied](Supplied.md) they may implement the following abilities. They only have a total number of uses of these listed abilities equal to 1 plus their [Initiative](Initiative.md), [Tenacity](Tenacity.md), or [Stamina](Stamina.md). These uses refresh on a long rest. Smoke Bomb - As the Consumable. Grapple and Line - Extends the range of a use of [Jaunt](Jaunt.md), multiplying it by 1 + the Shinobi's [Spirit](Spirit.md). Water Reed - Allows water breathing for 1 hour while in shallow water. Firestarter - Allows a fire to be started at a point after a 1 minute countdown. Poison Dart - As the Consumable. ### [Shadow Counter](Shadow%20Counter.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Reaction](Reaction.md)* [APC](Action%20Point%20Cost.md) – Attacking Weapon's Additional Cost – 1 [Resolve](Resolve.md) Target - Self Range - Self This ability functions as the Core Feature [Parry](Parry.md) does with the following changes. If the [Parry](Parry.md) is successful and the opponent misses, the Shinobi dreamwalks to a space within a number of squares equal to their [Movement Rating](Movement%20Rating.md). The Shinobi leaves behind a shadow that looks and acts like them for 1 round. Enemies can use an insight check when this effect occurs to see if they see the shadow as an illusion. The DC of this check is 10 + The Shinobi’s [Initiative](Initiative.md), [Tenacity](Tenacity.md), or [Stamina](Stamina.md). If they fail, they believe the shadow to be another combatant and will act accordingly. The shadow is an illusion and doesn't take damage nor do effects from damage trigger when damaging it. ### [Finishing Strike](Finishing%20Strike.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)* Whenever the Shinobi would attack an enemy and they are unaware of them, if that attack should cause the enemy to become [Wounded](Wounded.md)/[Shattered](Shattered.md), they immediately roll on the injury chart. ### [Potent Critical](Potent%20Critical.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)* Whenever the Shinobi would critically hit an enemy, any [afflictions](Affliction.md) that enemy has have their tier increased by I. This includes any [afflictions](Affliction.md) gained by an [effect](Critical%20Effects.md) of the critical hit. ### [Infiltrate](Infiltrate.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)* The Shonobi can perform a solo mission to infiltrate a complex. The GM decides the risk and time it takes to complete this effect. The Shinobi must make an ability check using their [Initiative](Initiative.md), [Tenacity](Tenacity.md), or [Stamina](Stamina.md), the DC of which is equal to 10 + the average CR of the creatures within it. If the Shinobi fails, the GM applies the stated risks. ### [Miracle Pill](Miracle%20Pill.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Artificial](Artificial.md)*, *[Imbue](Imbue.md)* Once per long rest while [Supplied](Supplied.md) the Shinobi may eat their Miracle Pill as an item action. This causes the following effects to occur. The Shinobi is imbued with Tier 5 [Surged](Surged.md). The Shinobi is imbued with Tier 5 [Renewed](Renewed.md). The Shinobi is imbued with Tier 5 [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md). The Shinobi ignores the next instance of the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction, if they were reduced to 0 hit points they are reduced to 1 instead when this affliction was gained. The effects of this pill last for a number of rounds equal to the Shinobi's [Initiative](Initiative.md), [Tenacity](Tenacity.md), or [Stamina](Stamina.md). When this pill's effects fade, the Shinobi is defeated.