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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Nos_Fiend.webp|Nos Fiend]]</font>
>![[Nos_Fiend.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Nos Fiend
### [Steam](Steam.md)
Characters from Kalkatesh gain a resource pool called Steam. This resource pool represents the technological advances made by the continent, allowing the use of magic infused tech and the magical steam its combination produces. Characters with Steam can tap into this resource to do the following. It should be noted that while this is Steam that is used as currency, to use it in combat is difficult and temperamental and the limitations of this ability for Kalkateshians is represented through this. Using Steam does not deplete the currency of a character. (Unless specifically stated)
Gain [resistance](Resistance.md) to a spell cast by a Mana class.
Heal themselves hit points equal to their [Spirit](Spirit.md).
Power a device (cost and length of time determined by GM).
The maximum amount of Steam a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest.
### [Eternal Addiction](Eternal%20Addiction.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*
The Nos Fiend must consume either [Adrenaline](Adrenaline.md) or [Steam](Steam.md) at the start of each round of combat. If they don't, the Nos Fiend loses HP equal to their [Spirit](Spirit.md). If the Nos Fiend consumes [Adrenaline](Adrenaline.md) or [Steam](Steam.md), then the Nos Fiend augments all of their class features with a **Fiend's Edge**, listed under each ability.
The Nos Fiend **must** take this ability as one of its starter abilities.
### [Alchemist](Alchemist%20(Nos%20Fiend).md) <small>(Level 1)</small>
The Nos Fiend gains the use of Alchemical Formulae and may create alchemical consumables. The Nos Fiend starts with a number of Alchemical formulae equal to the their [Vigor](Vigor.md), [Stamina](Stamina.md), or [Willpower](Willpower.md). The Nos Fiend may learn other Alchemical formulae as they continue their career.
### [Medium Armor Specialist](Medium%20Armor%20Specialist.md) <small>(Level 1)</small>
This character gains an [augment](Armor%20Augment.md) from an armor they are proficient with. It gains an additional augment at levels 3, 6, and 9.
### [Delightful Juices](Delightful%20Juices.md) <small>(Level 2)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*
The Nos Fiend’s attacks have Tier I [Life Drain](Life%20Drain.md).
Fiend's Edge – The Tier of this [Life Drain](Life%20Drain.md) is equal to the Nos Fiend's [Vigor](Vigor.md), [Stamina](Stamina.md), or [Willpower](Willpower.md).
### [Shifting Lights](Shifting%20Lights.md) <small>(Level 4)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Imbue](Imbue.md)*
[APC](Action%20Point%20Cost.md) – 3
Additional Cost – 1 [Adrenaline](Adrenaline.md) or 1 [Steam](Steam.md)
Target – Self
Range – Self
The Nos Fiend can feel the lights shifting around them, it removes distractions and focuses their body. The Nos Fiend reduces all afflictions they are suffering from by an amount equal to their [Vigor](Vigor.md), [Stamina](Stamina.md), or [Willpower](Willpower.md).
Fiend's Edge – The Nos Fiend gains Tier 3 [Renewed](Renewed.md).
### [The Itching](The%20Itching.md) <small>(Level 5)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Imbue](Imbue.md)*
When the Nos Fiend defeats an enemy, they may choose an [imbuement](Imbuement.md) to be imbued with. The Tier of which is equal to the Nos Fiend's [Vigor](Vigor.md), [Stamina](Stamina.md), or [Willpower](Willpower.md).
[Haste](Haste.md)
[Aid](Aid.md)
[Reinforced](Reinforced.md)
Fiend's Edge – Imbue two instead.
### [Blurring Vision](Blurring%20Vision.md) <small>(Level 7)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*
Whenever the Nos Fiend would successfully [Parry](Parry.md), [Block](Block.md), [Avoid](Avoid.md), or [Withstand](Withstand.md), the Nos Fiend may make an attack with a weapon. The [APC](Action%20Point%20Cost.md) of this weapon is reduced by 1.
Fiend's Edge – The [APC](Action%20Point%20Cost.md) is reduced by an amount equal to the Nos Fiend's [Vigor](Vigor.md), [Stamina](Stamina.md) or [Willpower](Willpower.md).
### [Mind Bender](Mind%20Bender.md) <small>(Level 8)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Downtime](Downtime.md)*
Whenever the Nos Fiend would perform the Carouse action, they black out and disappear for the entire downtime. At the start of the next day, the Nos Fiend inexplicably appears fully rested. The start of the next combat, the first 3 rounds are empowered as if the Nos Fiend successfully consumed [Steam](Steam.md).
### [False Nirvana](False%20Nirvana.md) <small>(Level 10)</small>
Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*
The Nos Fiend is [immune](Immunity.md) to all injury table rolls except final injury table rolls.