<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Scion.webp|Scion]]</font> >![[Scion.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Scion ### [Steam](Steam.md) Characters from Kalkatesh gain a resource pool called Steam. This resource pool represents the technological advances made by the continent, allowing the use of magic infused tech and the magical steam its combination produces. Characters with Steam can tap into this resource to do the following. It should be noted that while this is Steam that is used as currency, to use it in combat is difficult and temperamental and the limitations of this ability for Kalkateshians is represented through this. Using Steam does not deplete the currency of a character. (Unless specifically stated) Gain [resistance](Resistance.md) to a spell cast by a Mana class. Heal themselves hit points equal to their [Spirit](Spirit.md). Power a device (cost and length of time determined by GM). The maximum amount of Steam a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Vow of Cogs](Vow%20of%20Cogs.md) <small>(Level 1)</small> Keywords - *[Magic](Magic.md)*, *[Augment](Augment.md)*, *[Oath](Oath.md)* The Scion gains 2 base [Augments](Spell%20Augment.md) for their spellcasting. The Scion can utilize a deitic boon from any Kalkateshian Deity, this is chosen after a long rest and only while the Scion is [Supplied](Supplied.md). The Scion follows a loose code of calculating deitic energy and the preservation of faith as a scientific endeavor. Failure to adhere to these codes may result in the loss of the Scion’s Vow abilities. ### [Artificer](Artificer.md) <small>(Level 1)</small> Keywords - *[Artificial](Artificial.md)*, *[Magic](Magic.md)* The Scion may use their [Channel](Channel.md) Core Action to increase the continental resource of an ally. (Not themselves.) A target can receive a bonus in this manner a number of times per long rest equal to the Scion's [Tenacity](Tenacity.md), [Willpower](Willpower.md), or [Resilience](Resilience.md). A [Channel](Channel.md) Core Action used this way does not grant [Mana](Mana.md). ### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying implement they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [Tenet of Progress](Tenet%20of%20Progress.md) <small>(Level 2)</small> Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Oath](Oath.md)* The Scion makes a pledge to promote faith through shrewd calculation and bureaucratic association. 1) Faith is a sacred force of the sentient mind 2) To reason is to be a skeptic, to believe is not always to be informed 3) A fool is simply a friend that cannot understand you. 4) Your only true enemy are those that do not know themselves. As long as the Scion maintains the above tenets, they gain access to the following. The Scion may change the [Augments](Spell%20Augment.md) they know from their Vows whenever they finish a long rest and only while they are [Supplied](Supplied.md). ### [Artificial Awe](Artificial%20Awe.md) <small>(Level 4)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)* Whenever an ally within 30ft would cast a spell, the Scion may use [Steam](Steam.md) to [ascend](Spell%20Ascension.md) that spell. The number of levels it ascends is equal to the Scion's [Tenacity](Tenacity.md), [Willpower](Willpower.md), or [Resilience](Resilience.md). This cannot go above a level the caster is capable of casting. ### [Aspect of Kalkatesh](Aspect%20of%20Kalkatesh.md) <small>(Level 5)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* While the Scion is at Maximum [Mana](Mana.md), at the start of the round, they gain 1 [Steam](Steam.md). ### [Dogma Splice](Dogma%20Splice.md) <small>(Level 7)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* [APC](Action%20Point%20Cost.md) – 3 Additional Cost – 1 [Steam](Steam.md) Target – Self and Ally Range – 15ft The Scion selects an ally in range. The Scion loses their Tenet and its abilities and gains the target's Tenet and abilities attached to that Tenet. The act of deactivating and losing a Tenet this way does not count against the Vow or Tenets of the Scion. This lasts for the remainder of the Combat. ### [Polytheized Ground](Polytheized%20Ground.md) <small>(Level 8)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* The Scion has reached master of dogmatic loopholes that they can now change the hallowed ground of one deity to another. The rolls, mana and time required to do this is determined by the GM. The more opposed the two deities are the harder it is to accomplish. If the Scion succeeds, the hallowed ground becomes aligned to the new deity. ### [Miracle Engine](Miracle%20Engine.md) <small>(Level 10)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* Once per long rest, the Scion can make a roll that occurs within 120ft a natural 20 or a natural 1.