<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Chord_Keeper.webp|Chord Keeper]]</font> >![[Chord_Keeper.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Chord Keeper ### [Chords](Chords.md) Characters from Ryne possess a resource pool called Chords. These Chords are pieces of discordant melodies and distant notes of the Song of Creation that follow them. Characters from Ryne can tap into this resource pool to do the following. Perform a Song they know. Increase the Tier of [Inspired](Inspired.md) they incur or imbue by I. They may reroll a failed social skill check. The maximum amount of Chords a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Songs](Prism%20(Testing)/Classes/Continental%20Classes/Ryne/Class%20Features/Songs.md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* The Chord Keeper gains access to songs and can implement them in battle through any form of artistic representation, whether it be through actual song, instrument, comedy, oration, dance or other forms of expression. Performing a Song has a myriad of effects dependent on the song type. Song types depicts the parameters of Song completion. The Chord Keeper can spend [Adrenaline](Adrenaline.md) on songs to enhance their effects. The Chord Keeper gains [Adrenaline](Adrenaline.md) whenever a song is completed. The amount of [Adrenaline](Adrenaline.md) is based on the complexity of the Song. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. The Chord Keeper starts their career with 2 Songs. They may learn new ones as they encounter them on their journey or through class features. [Adrenaline](Adrenaline.md) fades at the end of combat. ### [Biting Chords](Biting%20Chords.md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* Whenever an enemy is afflicted by a [Song](Prism%20(Testing)/Classes/Continental%20Classes/Ryne/Class%20Features/Songs.md) the Chord Keeper controls, that enemy also takes 1d6 points of force damage. This source of this damage is considered to be the [Song](Prism%20(Testing)/Classes/Continental%20Classes/Ryne/Class%20Features/Songs.md). ### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying implement they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [Tempo Shift](Tempo%20Shift.md) <small>(Level 2)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Strategy](Strategy.md)*, *[Imbue](Imbue.md)* APC - 1 Target - Self Range – Self The Chord Keeper may shift between one of three tempos, each one providing a different myriad of effects. Whenever the Chord Keeper shifts from one tempo to the other, the effects of the previous use of this ability are removed. The Tiers of the imbuements below is equal to the Chord Keeper’s [Grace](Grace.md), [Wit](Wit.md), or [Guile](Guile.md). Allegro – The Chord Keeper is Imbued with [Haste](Haste.md) Andante – The Chord Keeper is Imbued with [Blessed](Blessed.md) Adagio – The Chord Keeper is Imbued with [Reinforced](Reinforced.md) ### [Power Chord](Power%20Chord.md) <small>(Level 4)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Strategy](Strategy.md)*, *[Empower](Empower.md)* Whenever the Chord Keeper would be imbued, they may spend a [Chord](Chords.md). If they do they increase the tier of the [imbuement](Imbuement.md) by II. ### [Cutting Chords](Cutting%20Chords.md) <small>(Level 5)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* [APC](Action%20Point%20Cost.md) - 1 Target - Enemy Range – 30ft The Chord Keeper unleashes stored energy from their songs to assault an enemy. The Chord Keeper expends all of their [Adrenaline](Adrenaline.md), for each point of [Adrenaline](Adrenaline.md) they expend they deal 1d6 force damage to an enemy in range. The enemy may attempt to negate this effect by a contested ability check. The Chord Keeper uses their [Grace](Grace.md), [Wit](Wit.md), or [Guile](Guile.md). The enemy uses their [Resilience](Resilience.md), [Tenacity](Tenacity.md), or [Willpower](Willpower.md). If the enemy wins this effect is negated. ### [Dramatic Pause](Dramatic%20Pause.md) <small>(Level 7)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* Whenever the Chord Keeper would have an [imbuement](Imbuement.md) removed from them, they are healed for a number of hit points equal to their [Grace](Grace.md), [Wit](Wit.md), or [Guile](Guile.md). ### [The Best Medicine](The%20Best%20Medicine.md) <small>(Level 8)</small> Keywords – *[Magic](Magic.md)*, *[Supernatural](Supernatural.md)* The Chord Keeper now has the capacity to perform their songs during a rest to distract their party members from their wounds and woes. After a rest in which the Chord Keeper uses this ability, all allies are considered to be [Supplied](Supplied.md) during this rest. The Chord Keeper may use this ability a number of times per adventure equal to their [Grace](Grace.md), [Wit](Wit.md), or [Guile](Guile.md). These uses refresh whenever a milestone in the adventure is reached. This ability negates any attempt to stealth or hide the encampment of the party. ### [All Together](All%20Together.md) <small>(Level 10)</small> Keywords – *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Strategy](Strategy.md)*, *[Imbue](Imbue.md)* Whenever the Chord Keeper would be imbued, they may choose to immediately remove that [imbuement](Imbuement.md) and grant that [imbuement](Imbuement.md) to allies. They may select up to two allies within 30ft. Those allies incur that [imbuement](Imbuement.md). This imbuement always lasts 1 round, even if it otherwise wouldn't from other game effects.