<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Vanir](Vanir.md)** # Norn Blood <small>(Level 7)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Imbue](Imbue.md)* At the start of the round, the Vanir declares whether their hit points will be lower, higher or the same at the start of the next round. Different effects occur dependent on the prediction, the effects only occur if the Vanir is correct. In the case of ability timing, this effect always triggers first and not in favor of the Vanir. If Lower, the Vanir is healed hit points equal to their [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md). If Higher, the Vanir gains a damage bonus on the next damage source they use equal to their [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md). If the Same, the Vanir is imbued with Tier III [Haste](Haste.md).