<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Raider.webp|Raider]]</font> >![[Raider.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Raider ### [Runes](Runes.md) Characters from Whyxxstar gain a resource pool called Runes. This resource pool represents the ancient words of power from the Jotun language that permeate their culture. Characters with Runes can tap into this resource pool to do the following. Increase a spell's damage die by 1 step. Add Tier I of an [Elemental](Elemental.md) affliction to the next weapon attack they make. This fades after the attack. Gain [resistance](Resistance.md) on an ability used by a Martial class. The maximum amount of Runes a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Fortune's Thief](Fortune's%20Thief.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)* Whenever the Raider would use the [[Search]] item action or [[Pick Up]] item action on an object they did not possess before the combat, they gain a point of [Adrenaline](Adrenaline.md). The Raider may spend [Adrenaline](Adrenaline.md) to pay for the APC of a consumable that the Raider did not possess at the beginning of the combat. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. ### [Dual Wield](Prism%20(Testing)/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Dual%20Wield.md) <small>(Level 1)</small> Whenever the Raider would wield a weapon in each hand, the Raider may benefit from the augments of both weapons simultaneously. In addition, whenever the Raider would make an [Attack of Opportunity](Attack%20of%20Opportunity.md), they may attack with both weapons. They must still pay the [APC](Action%20Point%20Cost.md) of those weapons. ### [One Hand Specialist](One%20Hand%20Specialist.md) <small>(Level 1)</small> This character gains an [augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [Raid](Raid.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Artificial](Artificial.md)*, *[Tactics](Tactics.md)* Whenever the Raider would use an Item Action they may use the [Move](Move.md) action for free. ### [Overwhelming Flank](Overwhelming%20Flank.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Attack](Attack.md)*, *[Tactics](Tactics.md)* [APC](Action%20Point%20Cost.md) – Base Weapon Cost of both Weapons Additional Cost – 1 [Rune](Runes.md) Target - Enemy Range – Weapon’s Range The Raider strikes with extreme power, throwing everything they have into the attack. Add both of the weapons damage dice together, then deal additional damage equal to the Raider’s [Prowess](Prowess.md), [Guile](Guile.md), or [Cunning](Cunning.md). If the total APC of this ability is 3 or more, deal twice this damage. If the total APC is 4 or more, deal three times this damage. The Raider can only use this ability on a target that has at least 2 allies adjacent to that enemy. ### [Crashing Momentum](Crashing%20Momentum.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)*, *[Strategy](Strategy.md)* Whenever the Raider would deal damage to an single enemy with both weapons, they may deal half of that damage to an adjacent enemy. (This damage is totaled together as a single source.) ### [Coward's Price](Coward's%20Price.md) <small>(Level 7)</small> Keywords - *[Attack](Attack.md)*, *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)* APC – Base Weapon Cost Target - Enemy Range – 10ft (Unless the Weapon has a throw range, then the range is equal to the throw range.) The Raider may use a melee weapon as a thrown weapon and it may only be used on an enemy that moved away from you this round. If this attack and deals damage to that enemy, you may move to be adjacent to that enemy even if this would be further than your normal movement speed. If the Raider attacks this enemy again this round, they gain 1 [Rune](Runes.md). ### [Pillaging Frenzy](Pillaging%20Frenzy.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Downtime](Downtime.md)* The Raider has reached the capacity and speed that they can pillage so efficiently, that when the party uses the Search and Loot downtime or exploration action, the Raider can roll a number of additional loot attempts equal to their [Prowess](Prowess.md), [Guile](Guile.md), or [Cunning](Cunning.md). ### [Jarl Ascendant](Jarl%20Ascendant.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)*, *[Divine](Divine.md)*, *[Imbue](Imbue.md)* The Raider has raided, pillaged and proven themselves, so that now they can be counted in the great Sagas. They are now blessed by the gods to be a leader amongst the Viaken. The Raider starts every combat with 10 [Courage](Courage.md) and Tier IV [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md). Whenever the Raider would spend a [Rune](Runes.md), they increase their [Courage](Courage.md) by 1 and Increase their [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md) by 1 Tier (or gain Tier I if they have none)