<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Vanir.webp|Vanir]]</font> >![[Vanir.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Vanir ### [Runes](Runes.md) Characters from Whyxxstar gain a resource pool called Runes. This resource pool represents the ancient words of power from the Jotun language that permeate their culture. Characters with Runes can tap into this resource pool to do the following. Increase a spell's damage die by 1 step. Add Tier I of an [Elemental](Elemental.md) affliction to the next weapon attack they make. This fades after the attack. Gain [resistance](Resistance.md) on an ability used by a Martial class. The maximum amount of Runes a character has is equal to the number of character paths they possess. This resource pool is refreshed whenever the character finishes a comfortable long rest. ### [Vow of Knowledge](Vow%20of%20Knowledge.md) <small>(Level 1)</small> Keywords - *[Magic](Magic.md)*, *[Augment](Augment.md)*, *[Oath](Oath.md)* The Vanir gains 2 base [Augments](Spell%20Augment.md) for their spellcasting. The Vanir choose an additional [Core Skill](Prism%20Core%20Skill.md), chosen from the following list. Nature, History, Arcana or Religion. The Vanir may still only choose 1 Core Skill Class. The Vanir must also adhere themselves to the protection of fate and prophecy. They will not allow others to change destiny nor deny what was promised. Vanir who fail to uphold this sanctity may result in the loss of the Vanir’s Vow abilities. ### [Runic Augmentation](Runic%20Augmentation%20(Vanir).md) <small>(Level 1)</small> Keywords - *[Magic](Magic.md)*, *[Prismatic](Prismatic.md)* Whenever the Vanir would prepare their [Runes](Runes.md) for the day, they may assign a [Color](Color%20(Hue).md) to each of them. Whenever the Vanir uses their [Runes](Runes.md) to augment their spells or to fuel an ability that casts a spell, they also add the [Hue](Color%20(Hue).md) effect of the color the Rune possesses to that spell. ### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small> This character gains a [spell augment](Spell%20Augment.md). It gains another of these augments at levels 3, 6, and 9. ### [Tenet of Sovereignty](Tenet%20of%20Sovereignty.md) <small>(Level 2)</small> Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Oath](Oath.md)* The Vanir makes a pledge to protect the sanctity of prophecy and fate, that they once manipulated and abused. No one else can be trusted with the burden of the future. 1) To avoid the future poisons the present, do not allow it to be changed. 2) Those that seek solace in what is to come are sick and should be tended to as such 3) Seers are cursed with a terrible gift, give what aid you can 4) The Aesir have their uses, but they must never again be allowed to see what is to come. As long as the Vanir maintains the above tenets, they gain access to the following. The Vanir gains martial weapon proficiency. In addition, they may use their [Sovereignty](Sovereignty.md) instead of their [Prowess](Prowess.md) for attacks and abilities with weapons. ### [Seer's Whispers](Seer's%20Whispers.md) <small>(Level 4)</small> Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Reaction](Reaction.md)* The Vanir may spend a [Rune](Runes.md) to cast a spell whenever an enemy takes a hostile action within 30ft. This spell gains the [Reaction](Reaction.md) keyword if it does not possess it. Other costs of the spell must still be paid. ### [Aspect of Yggdrasil](Aspect%20of%20Yggdrasil.md) <small>(Level 5)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*, *[Economy](Economy.md)* At the beginning of combat the Vanir selects a square that they can see. Prophecy reveals this is where they will be in the future. When they roll initiative on round 3, if the Vanir is occupying that square, they regain an expended Rune. They then repeat this process for round 3, selecting a square in the same manner for round 6, they continue this cycle until combat ends. ### [Norn Blood](Norn%20Blood.md) <small>(Level 7)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Imbue](Imbue.md)* At the start of the round, the Vanir declares whether their hit points will be lower, higher or the same at the start of the next round. Different effects occur dependent on the prediction, the effects only occur if the Vanir is correct. In the case of ability timing, this effect always triggers first and not in favor of the Vanir. If Lower, the Vanir is healed hit points equal to their [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md). If Higher, the Vanir gains a damage bonus on the next damage source they use equal to their [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md). If the Same, the Vanir is imbued with Tier III [Haste](Haste.md). ### [Consult the Norns](Consult%20the%20Norns.md) <small>(Level 8)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* The Vanir has reached the capacity and power to directly consult with the Norns to determine how they can uphold fate and preserve themselves and their allies. The Vanir presents a problem, the Norns reveal a piece of information on that problem that may be useful to the Vanir. This information however, is in the agenda of fate, not perhaps that of the Vanir’s wishes. The Norn can only be consulted this way once per week. ### [Doom Sight](Prism%20(Testing)/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Doom%20Sight.md) <small>(Level 10)</small> Keywords - *[Magic](Magic.md)*, *[Supernatural](Supernatural.md)*, *[Depower](Depower.md)* APC – 4 Additional Cost – 1 [Rune](Runes.md) Target - Enemy Range – 20ft The Vanir selects an enemy in range and makes a contested ability check against that enemy. The Vanir may use their [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md). The enemy may use any sub-attribute they wish. If the Vanir succeeds, the target reduces all imbuements and increase all afflictions they are currently affected by, by an amount of tiers equal to the Vanir’s [Sovereignty](Sovereignty.md), [Guile](Guile.md), or [Wit](Wit.md).