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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Cabalist.webp|Cabalist]]</font>
>![[Cabalist.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Cabalist (Work in Progress)
### [Vow of Shadows](Vow%20of%20Shadows.md) <small>(Level 1)</small>
Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Oath](Oath.md)*
The Cabalist gains 2 base [Augments](Augment.md) for their spellcasting.
When the Cabalist deals damage with their weapon and a spell to an enemy, that enemy is afflicted with the [Seep](Seep.md) affliction. The Tier of that affliction is equal to the Cabalist's [Spirit](Spirit.md). This affliction only causes [Harm](Harm.md) to [Life](Life.md).
The Cabalist follows a loose code of destroying the enemies of their faith and using chaos to gather the faithful. This is further defined by the morality of the entity they follow or the culture of their race. Failure to adhere to these codes may result in the loss of the Cabalist's Vow abilities.
### [Light Weapon Specialist](Light%20Weapon%20Specialist.md) <small>(Level 1)</small>
This character gains a [Weapon Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augment at levels 3, 6, and 9.
### [Familiar](Prism%20(Testing)/Classes/Core%20Classes/Faith/Class%20Features/Familiar.md) <small>(Level 1)</small>
The Cabalist gains a familiar, if they already have one or they gain one from another source, the Cabalist may select from an advanced familiar the next time they summon a familiar.
### [Tenet of Sin](Tenet%20of%20Sin.md) <small>(Level 2)</small>
Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Oath](Oath.md)*
The Cabalist takes their true oaths as depicted by the Deity that they have chosen to follow. The Cabalist must choose a deity if they take this ability.
This ability's effects and tenets are depicted by the deity chosen.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Death-Knell](Death-Knell.md) <small>(Level 4)</small>
Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*
APC - 3
Target - Enemy
Range - 30ft
The Cabalist summons a call to death on all enemies in the area. Enemies must make an opposed attribute check. The Cabalist may use their [Wit](Wit.md), [Cunning](Cunning.md), or [Guile](Guile.md). The enemy uses [Willpower](Willpower.md), [Tenacity](Tenacity.md), or [Resilience](Resilience.md). If the Cabalist succeeds, that enemy is afflicted with [Seep](Seep.md), the tier of which is equal to the Cabalist's [Spirit](Spirit.md). If that enemy is already afflicted with [Seep](Seep.md), the damage of [Seep](Seep.md) is activated. If that enemy also has the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction, all enemies in the area take the [Seep](Seep.md) damage instead.
### [Mayhem Channel](Mayhem%20Channel.md) <small>(Level 5)</small>
Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*, *[Imbue](Imbue.md)*
Whenever an enemy would be defeated, if that enemy had an affliction controlled by the Cabalist, the Cabalist gains 1 MP. If that enemy was defeated by [Seep](Seep.md) controlled by the Cabalist, then the Cabalist is also imbued with [Prepared](Prepared.md) III.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Veil of Shadows](Veil%20of%20Shadows.md) <small>(Level 7)</small>
Keywords - *[Magic](Magic.md)*, *[Imbue](Imbue.md)*
Whenever the Cabalist would defeat an enemy, if that enemy was dealt damage by a spell and a weapon controlled by the Cabalist this round, the Cabalist is imbued with Tier V [Invisible](Invisible.md).
### [Commune to Power](Commune%20to%20Power.md) <small>(Level 8)</small>
Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*
The Cabalist has the capacity to spend mana in order to commune with a greater entity. Unlike other commune abilities, this may be to any entity the Cabalist can identify, rather than one allowed by their faith. The amount of mana it would take to commune with an entity is determined by the GM.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Revelation](Revelation.md) <small>(Level 10)</small>
Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)*, *[Affect](Affect.md)*
The Cabalist activates this ability when initiative is rolled. The Cabalist must select from one of the following effects to be active for the remainder of the combat. Each time a select is made the Cabalist is afflicted with Tier I [Madness](Prism%20(Testing)/Keywords/Afflictions/Magic/Madness.md). The same selection cannot be made more than once. The [Madness](Prism%20(Testing)/Keywords/Afflictions/Magic/Madness.md) is randomly determined.
Imbued with Tier IV [Keen](Keen.md)
Imbued with Tier IV [Fury](Prism%20(Testing)/Keywords/Imbuements/Magic/Fury.md)
Imbued with Tier IV [Haste](Haste.md)
Imbued with Tier IV [Blessed](Blessed.md)
Imbued with Tier IV [Warded](Warded.md)
Imbued with Tier IV [Regeneration](Regeneration.md)