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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Druid.webp|Druid]]</font>
>![[Druid.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Druid (Work in Progress)
### [Vow of the Land](Vow%20of%20the%20Land.md) <small>(Level 1)</small>
Keywords - *[Magic](Magic.md)*, *[Augment](Augment.md)*, *[Oath](Oath.md)*
The Druid gains 2 base [Augments](Augment.md) for their spellcasting.
In addition, the Druid reduces the cost of applying augments with the [Primal](Primal.md), [Wall](Wall.md), [Pit](Pit.md), [Storm](Storm.md), and [Elemental](Elemental.md) (Any) keyword to a spell by 1 Mana. This reduction may only be applied to a spell once, even if multiple keywords qualify.
The Druid must also adhere themselves to the protection of nature over improper exploitation. This is a loose code that is amicable to the system of laws of the Druid's origin. Failure to adhere to these codes may result in the loss of the Druid's Vow abilities.
### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small>
This character gains an augment to a qualifying implement they are proficient with. It gains another of these augment at levels 3, 6, and 9.
### [Familiar](Prism%20(Testing)/Classes/Core%20Classes/Faith/Class%20Features/Familiar.md) <small>(Level 1)</small>
The Druid gains a familiar, if they already have one or they gain one from another source, the Druid may select from an advanced familiar the next time they summon a familiar.
### [Tenet of Elements](Tenet%20of%20Elements.md) <small>(Level 2)</small>
Keywords - *[Magic](Magic.md)*, *[Oath](Oath.md)*
The Druid takes on the Tenets of Nature pledging themselves to the Old Laws. They are as follows in order of importance.
1) Be a good host
2) Be a good guest
3) Respect Nature
4) Hunt for Food, Not for Sport
5) Leave the Dead to Rest
As long as the Druid maintains the above laws, they gain access to the following.
The Druid may now apply [Elemental](Elemental.md) (Any) to a spell multiple times. Each of these applications require an additional point of Mana to apply.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Totemic Power](Totemic%20Power.md) <small>(Level 4)</small>
Keywords - *[Magic](Magic.md)*, *[Primal](Primal.md)*, *[Empower](Empower.md)*
The Druid chooses a totem after each long rest. That totem empowers the Druid based on the amount of Mana that they have. Imbuements gained through this ability last until the amount of Mana that incurred them is lost.
**Bear**
1MP - Tier I [Enchanted](Enchanted.md) to [Vigor](Vigor.md) and [Prowess](Prowess.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
**Panther**
1MP - Tier I [Enchanted](Enchanted.md) to [Initiative](Initiative.md) and [Grace](Grace.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
**Ox**
1MP - Tier I [Enchanted](Enchanted.md) to [Stamina](Stamina.md) and [Resilience](Resilience.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
**Fox**
1MP - Tier I [Enchanted](Enchanted.md) to [Cunning](Cunning.md) and [Guile](Guile.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
**Owl**
1MP - Tier I [Enchanted](Enchanted.md) to [Authority](Authority.md) and [Wit](Wit.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
**Dolphin**
1MP - Tier I [Enchanted](Enchanted.md) to [Presence](Presence.md) and [Sovereignty](Sovereignty.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
### [Primal Channel](Primal%20Channel.md) <small>(Level 5)</small>
Keywords - *[Mana](Mana.md)*, *[Primal](Primal.md)*, *[Supernatural](Supernatural.md)*
APC - 3
Target - Self
Range - Self
The Druid channels, in addition to receiving 3 Mana points, they may choose from among the following effects to augment their next spell they cast. The base ability is gained when this channel occurs and it is selected. The empowered version only occurs if the Druid uses this channel in the actual environment chosen.
**Arid**
Base - All Elemental (Fire) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Orange and Yellow.
**Polar**
Base - All Elemental (Cold) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Red and Blue.
**Temperate**
Base - All Heal augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Green and Red.
**Tropical**
Base - All Elemental (Lightning) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Green and Yellow.
**Wastes**
Base - All Elemental (Necrotic) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Violet and Indigo.
**Urban**
Base - All Elemental (Acid) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Indigo and Orange.
**Astral**
Base - All Elemental (Radiant) augments to spells you cast cost 2 less Mana to a minimum of 0.
Empower - You may add a [Hue](Color%20(Hue).md) to your spell casting, this allows you to apply an additional Color to your color of magic for 1 spell. You may choose from the following colors. You may choose from Violet and Blue.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Totemic Mastery](Totemic%20Mastery.md) <small>(Level 7)</small>
Keywords - *[Magic](Magic.md)*, *[Primal](Primal.md)*, *[Empower](Empower.md)*
Totems chosen by the Druid gain additional features. If you do not have [Totemic Power](Totemic%20Power.md), you receive that feature instead.
**Bear**
1MP - Tier I [Enchanted](Enchanted.md) to [Vigor](Vigor.md) and [Prowess](Prowess.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Fury](Prism%20(Testing)/Keywords/Imbuements/Magic/Fury.md)
5MP - Tier II [Fury](Prism%20(Testing)/Keywords/Imbuements/Magic/Fury.md) instead
6MP - Tier III [Fury](Prism%20(Testing)/Keywords/Imbuements/Magic/Fury.md) instead
7MP - Assume the form of the Bear, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
**Panther**
1MP - Tier I [Enchanted](Enchanted.md) to [Initiative](Initiative.md) and [Grace](Grace.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Invisible](Invisible.md)
5MP - Tier II [Invisible](Invisible.md) instead
6MP - Tier III [Invisible](Invisible.md) instead
7MP - Assume the form of the Panther, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
**Ox**
1MP - Tier I [Enchanted](Enchanted.md) to [Stamina](Stamina.md) and [Resilience](Resilience.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Warded](Warded.md)
5MP - Tier II [Warded](Warded.md) instead
6MP - Tier III [Warded](Warded.md) instead
7MP - Assume the form of the Ox, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
**Fox**
1MP - Tier I [Enchanted](Enchanted.md) to [Cunning](Cunning.md) and [Guile](Guile.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Prepared](Prepared.md)
5MP - Tier II [Prepared](Prepared.md) instead
6MP - Tier III [Prepared](Prepared.md) instead
7MP - Assume the form of the Fox, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
**Owl**
1MP - Tier I [Enchanted](Enchanted.md) to [Authority](Authority.md) and [Wit](Wit.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Alert](Alert.md)
5MP - Tier II [Alert](Alert.md) instead
6MP - Tier III [Alert](Alert.md) instead
7MP - Assume the form of the Owl, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
**Dolphin**
1MP - Tier I [Enchanted](Enchanted.md) to [Presence](Presence.md) and [Sovereignty](Sovereignty.md)
2MP - Tier II [Enchanted](Enchanted.md) instead
3MP - Tier III [Enchanted](Enchanted.md) instead
4MP - Tier I [Regeneration](Regeneration.md)
5MP - Tier II [Regeneration](Regeneration.md) instead
6MP - Tier III [Regeneration](Regeneration.md) instead
7MP - Assume the form of the Dolphin, as per the polymorph spell. You may cast spells and speak normally while in this form when you achieve it this way.
### [Keeper of the Land](Keeper%20of%20the%20Land.md) <small>(Level 8)</small>
Keywords - *[Magic](Magic.md)*
The Druid now has the capacity to spend Mana to attempt to heal or harm the area they are currently in. The scale, mana cost, and completion time are dependent on the area and parameters desired. The final requirements are determined by the DM.
For example, the Druid could destroy the crops of a town that doesn't respect nature or it could heal a rift cutting off a water source.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Mana Storm](Mana%20Storm.md) <small>(Level 10)</small>
Keyword - *[Magic](Magic.md)*, *[Mana](Mana.md)*, *[Empower](Empower.md)*
The Druid may apply the [Storm](Storm.md) augment to every spell that they cast without having to pay its [Mana](Mana.md) cost.