<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Inquisitor.webp|Inquisitor]]</font> >![[Inquisitor.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Inquisitor (Work in Progress) ### [Vow of Truth](Vow%20of%20Truth.md) <small>(Level 1)</small> Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[[Oath]]* The Inquisitor gains 2 base [Augments](Augment.md) for their spellcasting. The Inquisitor gains [Bow Specialist](Bow%20Specialist.md). The Inquisitor follows a loose code of enforcing the laws of their faith or region. This is further defined by the laws of the land they are a part of. Failure to adhere to these codes may result in the loss of the Inquisitor's Vow abilities. ### [Combat Acumen](Prism%20(Testing)/Classes/Core%20Classes/Faith/Class%20Features/Combat%20Acumen.md) <small>(Level 1)</small> Keywords - *[[Mundane]]*, *[Strategy](Strategy.md)* APC - 1 Target - 1 Creature Range - 120ft The Inquisitor attempts an ability check against a creature within range. The Inquisitor may use [Competence](Competence.md), [Cunning](Cunning.md), or [Wit](Wit.md). The DC of this check is 10 + the creature's CR. If the Inquisitor should succeed, they may learn the ability scores, an offensive statistic, a defensive statistic, movement, senses, a special ability, a piece of equipment, a trait, or an effect the target may have. Learning a special ability also reveals the names of the special abilities that creature has. The same is true for equipment, traits and effects. ### [Thieves Tools](Thieves%20Tools.md) <small>(Level 1)</small> Keywords - *[[Mundane]]*, *[[Tools]]* The Inquisitor may attempt to use these tools to disable traps, devices, locks, and other such objects. The complexity is defined by the target. The Inquisitor may use their [Competence](Competence.md), [Wit](Wit.md), or [Cunning](Cunning.md). ### [Tenet of Punishment](Tenet%20of%20Punishment.md) <small>(Level 2)</small> Keywords - *[Magic](Magic.md)*, *[Empower](Empower.md)*, *[Oath](Oath.md)* The Inquisitor makes a pledge to seek those that would evade justice and bring them to answer. 1) Suffer not the offender forgiveness, only what Justice demands. 2) The Law is precise, so too must be your judgments. 3) The Law is unwavering and pitiless, so too must you be. 4) Complacency is the slow death of civilization, allow not a drop. As long as the Inquisitor maintains the above tenets, they gain access to the following. The Inquisitor gains proficiency with [Heavy Armor](Heavy%20Armor.md). In addition, they may use their [Willpower](Willpower.md) instead of [Vigor](Vigor.md) when determining parameters for Armor. (Reducing [MRR](Movement%20Rating%20Reduction.md)) ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Accusation](Accusation.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Afflict](Afflict.md)* APC - 2 Target - Enemy Range - 30ft The Inquisitor accuses an enemy of being criminal scum. The inquisitor afflicts the target with Tier III [Marked](Marked.md). This Mark is consumed whenever an ally would deal damage to the target with a weapon. If this Mark is consumed, the Inquisitor and the ally who consumed it incur Tier II [Saturated](Saturated.md). ### [Justice Channel](Justice%20Channel.md) <small>(Level 5)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* Whenever the Inquisitor would afflict an enemy that is [Marked](Marked.md) with [Numbed](Numbed.md), [Dazed](Dazed.md), [Compulsed](Compulsed.md), or [Prone](Prone.md). The Inquisitor gains 1 Mana Point. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Ever-Vigilant](Ever-Vigilant.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)*, *[Strategy](Strategy.md)* The Inquisitor is ever ready for all threats and trusts nothing. The Inquisitor is imbued with constant Tier III [Alert](Alert.md). In addition, on the first initiative roll in battle, the Inquisitor may choose the result of their d20 for that Initiative roll. ### [Oathmaker](Oathmaker.md) <small>(Level 8)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* The Inquisitor has the capacity to use their Mana to adjudicate and perform the necessary rituals to enact an Oath. Oaths are complex and intricate procedures that allow a character to make a promise with a greater entity in exchange for a reward. Failure enacts punishment, which may even be enforced by the Inquisitor. The mana and time required are determined by the GM. The entity responsible for such Oaths are Babylon and any other entity that the Inquisitor or character making the oath would like to involve. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Final Sentence](Final%20Sentence.md) <small>(Level 10)</small> Keywords - *[Magic](Magic.md)*, *[Divine](Divine.md)*, *[Supernatural](Supernatural.md)* Whenever the Inquisitor would attack a [Marked](Marked.md) enemy, the Inquisitor incurs Tier VI [Keen](Keen.md) on those attacks. The Inquisitor may choose from the following [Critical Effects](Critical%20Effects.md). [Crippling](Crippling.md) [Blinding](Blinding.md) [Deafening](Deafening.md) [Weakening](Weakening.md)