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**[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Archon](Archon.md)**
# Overload Armament <small>(Level 7)</small>
Keywords - *[Magic](Magic.md)/[Mundane](Mundane.md)*, *[Equipment](Equipment.md)*, *[Imbue](Imbue.md)*
Target - Object
Range - 30ft
The Archon can overload an object or piece of equipment. This increased potency causes the following effects.
Weapon - The Weapon incurs Tier III [Keen](Keen.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of the weapon.
Armor - The Armor incurs Tier III [Warded](Warded.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of [Withstand](Withstand.md) of the heaviest piece of armor.
Shield - The Shield incurs Tier III [Regeneration](Regeneration.md) for 3 Rounds. The amount of mana this costs to overload is equal to the base APC of [Block](Block.md) for this shield.
Kit - The Kit incurs Tier III [Enchanted](Enchanted.md) for 3 Rounds to the attributes the Kit uses. The amount of mana this costs to overload is equal to the highest APC cost of using that kit.
Other - This effect may affect some objects that are out in the world but are not attended. The amount of mana and effects this would have are up to the GM.