<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Bard.webp|Bard]]</font> >![[Bard.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Bard (Work in Progress) ### [Songs](Prism%20(Testing)/Classes/Core%20Classes/Wanderer/Class%20Features/Songs.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* The Bard gains access to songs and can implement them in battle through any form of artistic representation, whether it be through actual song, instrument, comedy, oration, dance, or other forms of expression. Performing a Song has a myriad of effects dependent on the song type. Song types depicts the parameters of Song completion. The Bard can spend [Adrenaline](Adrenaline.md) on songs to enhance their effects. The Bard gains [Adrenaline](Adrenaline.md) whenever a song is completed. The amount of [Adrenaline](Adrenaline.md) is based on the complexity of the Song. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. The Bard starts their career with 2 Songs. They may learn new ones as they encounter them on their journey or through class features. [Adrenaline](Adrenaline.md) fades at the end of combat. ### [Inspire](Prism%20(Testing)/Classes/Core%20Classes/Wanderer/Class%20Features/Inspire.md) <small>(Level 1)</small> Keywords - *[[Mundane]]*, *[[Imbue]]*, *[[Empower]]* APC - 3 Additional Cost - 1 [Adrenaline](Adrenaline.md) Target - Ally Range - 30ft The Bard selects an ally in range and imbues them with Tier III [Inspired](Inspired.md). ### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying implement they are proficient with. It gains another of these augment at levels 3, 6, and 9. ### [Lifting Melody](Lifting%20Melody.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Imbue](Imbue.md)* Whenever the Bard would expend an [Adrenaline](Adrenaline.md) point, they are imbued with [Renewed](Renewed.md) the tier of which is equal to the Bard's [Grace](Grace.md), [Guile](Guile.md), or [Sovereignty](Sovereignty.md). Allies affected by the Bard's [Songs](Prism%20(Testing)/Classes/Core%20Classes/Wanderer/Class%20Features/Songs.md) are imbued with Tier I [Renewed](Renewed.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Camaraderie](Camaraderie.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Strategy](Strategy.md)*, *[Imbue](Imbue.md)* APC - 1 Additional Cost - 1 [Adrenaline](Adrenaline.md) Target - 2 Allies Range - 30ft The Bard chooses two allies within range, each of those allies are imbued with the [Imbuements](Imbuement.md) that the other has. ### [Troubadour's Gambit](Troubadour's%20Gambit.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Strategy](Strategy.md)* At the end of the round, if the Bard has used each of their action points to perform a non-repeating action and has not been dealt damage by an enemy controlled source that round, they are imbued with [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md) the tier of which is equal to the Bard's [Presence](Presence.md), [Grace](Grace.md), or [Resilience](Resilience.md). ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Counter Song](Counter%20Song.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Tactics](Tactics.md)* APC - Equal to APC of spell or song targeted Additional Cost - [Adrenaline](Adrenaline.md) equal to the APC of this ability Target - Enemy controlled effect Range - 60ft The Bard can attempt to use the supernatural nature of their songs to overpower an enemy's magical presence. The Bard may perform a dispel check vs the targeted effect. The Bard uses their [Grace](Grace.md), [Guile](Guile.md), or [Sovereignty](Sovereignty.md). The enemy uses the casting or song attributes of the effect targeted for dispel. ### [Traveling Troupe](Traveling%20Troupe.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)* The Bard can make performances while traveling to entice merchants, inns, and other such services to avail themselves to the Bard and the party. Such services offer a discount due to the free entertainment and starts social checks with such characters at one step higher disposition. This does not however effect those that are hostile. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Jack of All Trades](Jack%20of%20All%20Trades.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Economy](Economy.md)* The Bard reduces the APC of the first action of each type they would take during a round by 1. This does not reduce the cost to below 1.