<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Saboteur](Saboteur.md)** # Arsonist <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Equipment](Equipment.md)*, *[Economy](Economy.md)* Whenever the Saboteur would deal damage or afflict an enemy with a consumable source, they gain 1 [Adrenaline](Adrenaline.md) point. (2 if both occur). This occurs only once per source. The Saboteur may use [Adrenaline](Adrenaline.md) instead of Action Points to use Item actions. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat.