<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Marksman](Marksman.md)** # High Standards <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* Whenever the Marksman would hit an enemy that performed no defensive reactions to that attack or consumes the [Marked](Marked.md) condition, they gain 1 [Adrenaline](Adrenaline.md) point. The Marksman may spend [Adrenaline](Adrenaline.md) to afflict an enemy within their weapon range with [Marked](Marked.md). The tier of which is determined by the amount of [Adrenaline](Adrenaline.md) spent. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat.