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**[Hub](Hub.md) / [[Prism]] / [Prism Classes](Prism%20Classes.md) / [Drifter](Drifter.md)**
# Wanderer's Gift <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Dash](Dash.md)*
The first time each round a Drifter would move through an enemy's weapon range, they gain 1 [Adrenaline](Adrenaline.md). If an enemy attempts an [Attack of Opportunity](Attack%20of%20Opportunity.md) against the Drifter and misses, the Drifter gains 1 point of [Adrenaline](Adrenaline.md).
The Drifter may spend [Adrenaline](Adrenaline.md) to increase their [Movement Rating](Movement%20Rating.md) by an amount equal to the [Adrenaline](Adrenaline.md) spent.
The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points.
[Adrenaline](Adrenaline.md) fades at the end of combat.