<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Marksman.webp|Marksman]]</font> >![[Marksman.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Marksman (Work in Progress) ### [High Standards](High%20Standards.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* Whenever the Marksman would hit an enemy that performed no defensive reactions to that attack or consumes the [Marked](Marked.md) condition, they gain 1 [Adrenaline](Adrenaline.md) point. The Marksman may spend [Adrenaline](Adrenaline.md) to afflict an enemy within their weapon range with [Marked](Marked.md). The tier of which is determined by the amount of [Adrenaline](Adrenaline.md) spent. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat. ### [Projectile Specialist](Projectile%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying weapon they are proficient with. It gains another of these augments at level 3, 6, and 9. ### [Farsight](Farsight.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* The Marksman can see more clearly at longer distances than others. The Marksman reduces the penalty for making an attack at long range by an amount equal to their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). In addition, the Marksman increases the range of a ranged weapon they are using by an amount equal to 10 multiplied by their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). ### [Mark of Precision](Mark%20of%20Precision.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* APC - 1 Target - Enemy Range - Weapon Range The Marksman targets an enemy in range with a contested ability check. The Marksman may use their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). The enemy may use their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Tenacity](Tenacity.md). If the Marksman wins the enemy is afflicted with Tier II [Marked](Marked.md). The next attack against this target consumes this Mark and imbues that attack with Tier III [Aided](Aided.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Mark of Inevitability](Mark%20of%20Inevitability.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* APC - 2 Target - Enemy Range - Weapon Range The Marksman targets an enemy in range with a contested ability check. The Marksman may use their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). The enemy may use their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Tenacity](Tenacity.md). If the Marksman wins the enemy is afflicted with Tier III [Marked](Marked.md). While marked in this way the target cannot be imbued with [Concealed](Concealed.md)/[Invisible](Invisible.md) or [Renewed](Renewed.md)/[Regeneration](Regeneration.md). If they already are, they reduce those [Imbuements](Imbuement.md) by an amount equal to the Marksman's [Cunning](Cunning.md) or [Stamina](Stamina.md). When this Mark is consumed it afflicts the target with Tier II [Staggered](Staggered.md). ### [Multi-Marking](Multi-Marking.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Economy](Economy.md)* Whenever the Marksman would consume the [Marked](Marked.md) affliction for the first time each round, that [Marked](Marked.md) affliction may be incurred to another creature in range of the original affliction. This cannot effect the same creature more than once per round. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Mark of Effort](Mark%20of%20Effort.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* APC - 3 Target - Enemy Range - Weapon Range The Marksman targets an enemy in range with a contested ability check. The Marksman may use their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). The enemy may use their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Tenacity](Tenacity.md). If the Marksman wins the enemy is afflicted with Tier V [Marked](Marked.md). The next time the Marksman or their ally attacks the marked creature and consumes the Mark, they incur Tier III [Surged](Surged.md). ### [Killzone](Killzone.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)* The Marksman has the capacity to select an area in which there are no enemies. (Even if those creatures are not aware that you are their enemies.) The area's size and the time it takes to set up is up to the GM. When the area is established, it is considered a Killzone for 24 hours. Whenever an enemy rolls initiative in this Killzone, they incur a [Mark](Marked.md) affliction the Marksman is capable of using. This has no APC, but all rolls must still be completed. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Mark of Death](Mark%20of%20Death.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Empower](Empower.md)* APC - 4 Target - Enemy Range - Weapon Range The Marksman targets an enemy in range with a contested ability check. The Marksman may use their [Cunning](Cunning.md), [Stamina](Stamina.md), or [Initiative](Initiative.md). The target may use their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Tenacity](Tenacity.md). If the Marksman wins the target is afflicted with Tier VI [Marked](Marked.md). Attacks against this target are imbued with Tier IV [Keen](Keen.md), this Mark is consumed whenever the target is critically hit for a third time after incurring this affliction.