<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Saboteur.webp|Saboteur]]</font> >![[Saboteur.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Saboteur (Work in Progress) ### [Arsonist](Arsonist.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Equipment](Equipment.md)*, *[Economy](Economy.md)* Whenever the Saboteur would deal damage or afflict an enemy with a consumable source, they gain 1 [Adrenaline](Adrenaline.md) point. (2 if both occur). This occurs only once per source. The Saboteur may use [Adrenaline](Adrenaline.md) instead of Action Points to use Item actions. The maximum [Adrenaline](Adrenaline.md) a character can have is equal to their maximum Action Points. [Adrenaline](Adrenaline.md) fades at the end of combat. ### [Light Armor Specialist](Light%20Armor%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying armor they are proficient with. It gains an additional augment at levels 3, 6, and 9. ### [Alchemist](Alchemist.md) <small>(Level 1)</small> The Saboteur gains the use of Alchemical Formulae and may create alchemical consumables. The Saboteur starts with a number of Alchemical Formulae equal to their [Tenacity](Tenacity.md), [Cunning](Cunning.md), or [Guile](Guile.md). The Saboteur may learn other Alchemical Formulae as they continue their career. ### [Demolition Specialty](Demolition%20Specialty.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Equipment](Equipment.md)*, *[Economy](Economy.md)* The Saboteur specializes in making bombs and using bombs. These consumables are more efficient and potent when used by the Saboteur. The Saboteur reduces the APC of attacking with a Bomb by 1. In addition, the damage these bombs do are increased by 1 die step. ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Prepare to Breach!](Prepare%20to%20Breach!.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Equipment](Equipment.md)*, *[Strategy](Strategy.md)*, *[Economy](Economy.md)* Whenever the Saboteur would damage enemies with their bombs, the Saboteur makes a contested ability check against those enemies. The Saboteur uses their [Tenacity](Tenacity.md), [Cunning](Cunning.md), or [Guile](Guile.md). The enemies use their [Tenacity](Tenacity.md), [Willpower](Willpower.md), or [Resilience](Resilience.md). If the Saboteur wins, that enemy is afflicted with Tier I [Distracted](Distracted.md). This increases the APC of the next defensive reaction the enemy would take by 1. ### [Collateral Damage](Collateral%20Damage.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Equipment](Equipment.md)*, *[Economy](Economy.md)* The Saboteur's allies have [resistance](Resistance.md) to damage and afflictions from consumable sources controlled by the Saboteur. In addition, an enemy damaged by a consumable source controlled by the Saboteur takes additional damage equal to the number of the Saboteur's allies in the area of effect. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Trapmaker](Trapmaker.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*, *[Equipment](Equipment.md)* The Saboteur gains the ability to turn their bombs into mines. Mines have the same APC to make and are set rather than thrown, using the same APC. Mines remain active for 1 hour and are set off whenever a creature enters the square the mine is placed in. Inactive mines can either be salvaged for half their materials or be reactivated for another hour. The APC of reactivating them is the same as setting them. ### [Siege Crafter](Siege%20Crafter.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Equipment](Equipment.md)* The Saboteur has the capacity to use their knowledge of demolitions to create siege engines. The Saboteur has proficiency in the use of these siege engines and can operate them with such expertise that they can use them by themselves. ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [Mass Devastation](Mass%20Devastation.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Equipment](Equipment.md)*, *[Strategy](Strategy.md)* The Saboteur triples the effective area of effect of all of their bombs and siege engines controlled by them. Bombs used by the Saboteur have their damage die increased by an additional step. A character cannot take this class feature unless they possess the [Arsonist](Arsonist.md) feature.