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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Stalker.webp|Stalker]]</font>
>![[Stalker.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Stalker (Work in Progress)
### [Dark Smile](Dark%20Smile.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*, *[Economy](Economy.md)*
Whenever the Stalker would attack an enemy that has the [Blind](Blind.md), [Deaf](Deaf.md), [Mute](Mute.md), or [Staggered](Staggered.md) affliction, they gain 1 [Adrenaline](Adrenaline.md) point. If the Stalker attacks an enemy that at least 2 other allies are adjacent to, the Stalker gains 1 [Adrenaline](Adrenaline.md) point.
The Stalker may spend [Adrenaline](Adrenaline.md) to imbue themselves with [Concealed](Concealed.md). The Tier of which is equal to the number of [Adrenaline](Adrenaline.md) points spent.
### [Light Weapon Specialist](Light%20Weapon%20Specialist.md) <small>(Level 1)</small>
This character gains a [Weapon Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augment at levels 3, 6, and 9.
### [Charge](Prism%20(Testing)/Classes/Core%20Classes/Wanderer/Class%20Features/Charge.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Economy](Economy.md)*
Whenever the Stalker would spend action points to move, each point reduces the APC of the next attack the Stalker would make. This ability cannot be used in the round after it has been used.
### [Stalk Prey](Stalk%20Prey.md) <small>(Level 2)</small>
Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)*, *[Tactics](Tactics.md)*
Whenever the Stalker would spend action points to move closer to an enemy they have not attacked this combat, they gain [Aided](Aided.md) on their first attack against that target. The Tier of this is determined by the Stalker's [Prowess](Prowess.md), [Competence](Competence.md), or [Initiative](Initiative.md).
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Flashing Charge](Flashing%20Charge.md) <small>(Level 4)</small>
Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)*, *[Tactics](Tactics.md)*
Whenever the Stalker uses the [Charge](Prism%20(Testing)/Classes/Core%20Classes/Wanderer/Class%20Features/Charge.md) class feature on a creature for the first time in a combat, the attack has [resistance](Resistance.md) to defensive reactions. In addition, if the Stalker was [Concealed](Concealed.md)/[Invisible](Invisible.md) this attack does not count towards the [fading](Fading.md) of this [imbuement](Imbuement.md).
### [Shadows Unbound](Shadows%20Unbound.md) <small>(Level 5)</small>
Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Dash](Dash.md)*, *[Dream](Dream.md)*
Whenever the Stalker would spend action points to move while in dim light or lower they may also spend a point of [Adrenaline](Adrenaline.md), if they do, this movement is treated as [Dreamwalking](Dream.md). In addition, the first attack the Stalker attempts when returning from [Dreamwalking](Dream.md) each round is imbued with [Keen](Keen.md). The tier of which is equal to their [Prowess](Prowess.md), [Competence](Competence.md), or [Initiative](Initiative.md).
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Quietus](Quietus.md) <small>(Level 7)</small>
Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Afflict](Afflict.md)*
Whenever the Stalker would make an attack against an enemy, the Stalker makes a contested ability check against the target. The Stalker uses their [Prowess](Prowess.md), [Competence](Competence.md), or [Initiative](Initiative.md). The enemy may use their [Prowess](Prowess.md), [Competence](Competence.md), or [Resilience](Resilience.md). If the Stalker succeeds, the enemy is afflicted with Tier V [Mute](Mute.md).
### [In Plain Sight](In%20Plain%20Sight.md) <small>(Level 8)</small>
Keywords - *[Mundane](Mundane.md)*, *[Social](Social.md)*, *[Imbue](Imbue.md)*
The Stalker has the capacity to choose a single creature it has knowledge of. The Stalker may assume a persona and attempt to befriend that creature. The nature of the challenges, the time and checks required are determined by the GM. If successful, the first time the Stalker would attempt an initiative roll where the creature is an enemy, the Stalker imbues themselves with Tier V [Surged](Surged.md).
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Phantasmal Agent](Phantasmal%20Agent.md) <small>(Level 10)</small>
Keywords - *[Mundane](Mundane.md)*, *[Supernatural](Supernatural.md)*, *[Afflict](Afflict.md)*
The Stalker is half in and half out of the Dream. As such the Stalker gains [resistance](Resistance.md) to all mundane [afflictions](Affliction.md) and can use the [Shadows Unbound](Shadows%20Unbound.md) class feature without needing to spend [Adrenaline](Adrenaline.md). In addition, the Stalker ignores the penalties for fighting incorporeal enemies.