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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Knight.webp|Knight]]</font>
>![[Knight.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Knight (Work in Progress)
A Knight is a warrior that is dedicated to a cause. This cause can take many forms, service to a country, a particular person, an ideal, a religion, and even service to one's self. While the reasons might be many, there are few things all Knights tend to have in common. A lawful leaning, a position of being a direct challenger to threats, aiming to protect their allies and a bulwark of opposition for their enemies.
Why did you become a knight? Why did you swear an oath to something greater than yourself? Were you lost without a cause? A simple act of kindness you seek to repay? A family history of service? Perhaps a moment of happenstance put you in the purview of a powerful lord.
Whatever your origin may be, Knights are warriors of honor, courage, and tenacity. They live to serve their principles.
### [Guard](Guard.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)*, *[Empower](Empower.md)*, *[Economy](Economy.md)*
APC - 1
Target - Ally
Range - Melee
The Knight selects an ally and imbues them with Tier I [Reinforced](Reinforced.md). In addition, should an enemy within melee range attempt to attack that ally, the Knight may trigger an [Attack of Opportunity](Attack%20of%20Opportunity.md) on that enemy, this attack has its APC reduced by an amount equal to your [Presence](Presence.md) or [Prowess](Prowess.md), whichever is higher. This effect lasts 1 round.
### [Heavy Armor Specialist](Heavy%20Armor%20Specialist.md) <small>(Level 1)</small>
This character gains an augment to a qualifying armor they are proficient with. It gains an additional augment at levels 3, 6, and 9.
### [One Hand Specialist](One%20Hand%20Specialist.md) <small>(Level 1)</small>
This character gains a [Weapon Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augment at levels 3, 6, and 9.
### [Oath of Courage](Oath%20of%20Courage.md) <small>(Level 2)</small>
Keywords - *[[Mundane]]*, *[[Imbue]]*, *[Bestow](Bestow.md)*, *[[Empower]]*
APC - 0
Target - Self / Ally
Range - Self
The Knight gains Tier II [Bestowed](Bestowed.md). While within this effect, an ally or yourself gain [Courage](Courage.md) at the start of their turn. Allies under the effect of [Guard](Guard.md) gain twice the amount of [Courage](Courage.md) instead. The value of this [Courage](Courage.md) is determined by the Knight's [Prowess](Prowess.md) or [Presence](Presence.md), whichever is higher.
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
*"The knight's training endures; no new skill graces him this day, only a path that will temper the steel of his spirit."*
### [Honor's Demand](Honor's%20Demand.md) <small>(Level 4)</small>
Keywords - *[[Mundane]]*, *[[Attack]]*
APC - Weapon Cost
Target - Enemy
Range - Melee
The Knight attacks an enemy that has caused an ally to lose all of their [Courage](Courage.md) this round. The Knight may expend their [Courage](Courage.md) on this attack, if they do, they deal additional damage to this attack equal to the expended [Courage](Courage.md). In addition, the target of this attack is afflicted by Tier II [Taunt](Prism%20(Testing)/Keywords/Afflictions/Mundane/Taunt.md).
### [Lord's Grace](Lord's%20Grace.md) <small>(Level 5)</small>
Keywords - *[[Mundane]]*, *[[Empower]]*
Whenever the Knight would imbue an ally with a Mundane imbuement, the Knight gains [Courage](Courage.md) equal to its [Prowess](Prowess.md) or [Presence](Presence.md), whichever is higher. In addition, when the Knight imbues the [Reinforced](Reinforced.md) imbuement, increase its Tier by II.
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
*"No new gift graces the knight this day, yet raised in defiant honor is a second path."*
### [Valor's Advance](Valor's%20Advance.md) <small>(Level 7)</small>
Keywords - *[[Mundane]]*, *[[Empower]]*
The Knight now uses their [Prowess](Prowess.md) or [Presence](Presence.md) to determine their [Movement Rating](Movement%20Rating.md). In addition, whenever the Knight would enter an enemy's threatened area, that enemy may make an [Attack of Opportunity](Attack%20of%20Opportunity.md) against them, if they do, the Knight may make an [Attack of Opportunity](Attack%20of%20Opportunity.md) against them afterwards. If they do not, the Knight gains [Courage](Courage.md) equal to their [Vigor](Vigor.md).
### [Shatter Morale](Shatter%20Morale.md) <small>(Level 8)</small>
Keywords - *[[Mundane]]*, *[[Afflict]]*, *[[Attack]]*
APC - 1 + Weapon Cost
Target - Enemy
Range - Melee
The Knight makes an attack against an enemy. If that attack should deal damage the enemy must make an opposed roll. The Knight uses their [Prowess](Prowess.md) or [Presence](Presence.md). The enemy uses their [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Knight should win, the enemy is afflicted with Tier V [Frightened](Frightened.md) for 3 rounds.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
*"The knight's legend grows yet no new power dawns; instead, forged in trials unyielding, the final path is claimed."*
### [Dragonsbane](Dragonsbane.md) <small>(Level 10)</small>
Keywords - *[[Mundane]]*, *[[Empower]]*, *[[Attack]]*
Whenever the Knight would be attacked in melee by a flying creature, the Knight may trigger an [Attack of Opportunity](Attack%20of%20Opportunity.md) against them. Enemies dealt damage by the Knight's [Attack of Opportunity](Attack%20of%20Opportunity.md)'s lose an amount of Fly rating equal to the Knight's [Prowess](Prowess.md), [Vigor](Vigor.md), or [Presence](Presence.md). If this reduces a creature's Fly rating to 0, that creature is grounded and has Tier III [Prone](Prone.md).
Whenever the Knight would be affected by a breath effect, gaze effect, or curse effect, the Knight may instead spend [Courage](Courage.md) equal to twice the tier of that affliction, if they do, the effect is negated.
Once per combat, the Knight may imbue an attack they make with Tier III [Keen](Keen.md) against a creature with the Dragon, Monstrosity, Fiend, Undead, or Giant subtype. This attack gains the [Blood Font](Blood%20Font.md) critical effect. This must be declared before the attack is rolled.