<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Reaver.webp|Reaver]]</font> >![[Reaver.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # Reaver (Work in Progress) ### [Trance](Prism%20(Testing)/Classes/Core%20Classes/Warrior/Class%20Features/Trance.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)*, *[Empower](Empower.md)* APC - 1 + 1 per activation Range - Self The Reaver enters a Tier I [Trance](Prism%20(Testing)/Keywords/Imbuements/Mundane/Trance.md). Each time this ability would be activated again, it costs an additional action point to do so. These extra costs are refreshed whenever the Reaver would finish a long rest. ### [Great Weapon Specialist](Great%20Weapon%20Specialist.md) <small>(Level 1)</small> This character gains a [Weapon Augment](Weapon%20Augment.md) to a qualifying weapon they are proficient with. It gains another of these augments at level 3, 6, and 9. ### [Charge](Prism%20(Testing)/Classes/Core%20Classes/Warrior/Class%20Features/Charge.md) <small>(Level 1)</small> Keywords - *[Mundane](Mundane.md)*, *[Economy](Economy.md)* Whenever the Reaver would spend action points to move, each point reduces the APC of the next attack the Reaver would make. This ability cannot be used in the round after it has been used. ### [Reaver's Cleave](Reaver's%20Cleave.md) <small>(Level 2)</small> Keywords - *[Mundane](Mundane.md)*, *[Attack](Attack.md)*, *[Economy](Economy.md)*, *[Afflict](Afflict.md)* APC - Weapon Target - Enemy/Self Range - Melee The Reaver makes an attack against an enemy in range. Should that attack hit, the Reaver may continue to attack enemies with this same attack, the same attack roll is applied to a number of adjacent enemies to the Reaver. The number of enemies is determined by the total unmodified APC of the weapon wielded in this attack. In addition, whenever the Reaver would use this attack, they gain a Tier of [Exhaustion](Exhaustion.md) equal to the number of times they have used this attack in Combat. Whenever the Reaver would gain [Exhaustion](Exhaustion.md) from this ability, those tiers are reduced by an amount equal to their [Stamina](Stamina.md). ### [Character Path](Character%20Paths.md) <small>(Level 3)</small> ### [Overwhelm](Overwhelm.md) <small>(Level 4)</small> Keywords - *[Mundane](Mundane.md)*, *[Attack](Attack.md)*, *[Empower](Empower.md)* APC - 3 Target - Enemy Range - Melee The Reaver makes this attack with [Resistance](Resistance.md) to [Parry](Parry.md) and [Block](Block.md) attempts. ### [Reckless Abandon](Reckless%20Abandon.md) <small>(Level 5)</small> Keywords - *[Mundane](Mundane.md)*, *[Attack](Attack.md)* APC - Weapon Target - Enemy Range - Melee When the Reaver uses this attack, the target that is hit is dealt additional damage equal to the target's CR. This damage is increased by 1 for each adjacent enemy to the Reaver. When this damage has resolved, all adjacent enemies may attempt an [Attack of Opportunity](Attack%20of%20Opportunity.md) against the Reaver, even if they do not have the core feature. ### [Character Path](Character%20Paths.md) <small>(Level 6)</small> ### [Victory Rush](Victory%20Rush.md) <small>(Level 7)</small> Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)* Whenever the Reaver would make an attack, for each creature defeated with it, they are imbued with that many Tiers of [Enhance](Enhance.md). The [Enhance](Enhance.md) is to [Stamina](Stamina.md). This imbuement fades after 3 rounds. ### [Jackal's Bite](Jackal's%20Bite.md) <small>(Level 8)</small> Keywords - *[Mundane](Mundane.md)*, *[Attack](Attack.md)* APC - Weapon Target - Enemy Range - Melee Whenever an affliction would fade from the Reaver, they may make an [Attack of Opportunity](Attack%20of%20Opportunity.md) against an enemy in range. If the target was the controller of the source of this affliction, that attack has Tier III [Keen](Keen.md). ### [Character Path](Character%20Paths.md) <small>(Level 9)</small> ### [War Hunger](War%20Hunger.md) <small>(Level 10)</small> Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)* Each round the Reaver is imbued with [Life Drain](Life%20Drain.md), the tier of this imbuement is equal to the number of creatures the Reaver has defeated last round. This [Life Drain](Life%20Drain.md) lasts until the end of combat.