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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Soldier.webp|Soldier]]</font>
>![[Soldier.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Soldier (Work in Progress)
### [Fighting Spirit](Fighting%20Spirit.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Imbue](Imbue.md)*, *[Life](Life.md)*
APC - 2
Target - Self
Range - Self
The Soldier is imbued with Tier III [Renewed](Renewed.md). The Soldier is immediately healed by an amount equal to their current [Renewed](Renewed.md) Tier. This ability cannot be used while the soldier is afflicted by [Wounded](Wounded.md)/[Shattered](Shattered.md) or while outside of combat.
### [Combat Acumen](Prism%20(Testing)/Classes/Core%20Classes/Warrior/Class%20Features/Combat%20Acumen.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*
APC - 1
Target - 1 Creature
Range - 120ft
The Soldier attempts an ability check against a creature within range. The Soldier may use [Competence](Competence.md), [Cunning](Cunning.md), or [Wit](Wit.md). The DC of this check is 10 + the creature's CR. If the Soldier should succeed, they may learn the ability scores, an offensive statistic, a defensive statistic, movement, senses, a special ability, a piece of equipment, a trait, or an effect the target may have. Learning a special ability also reveals the names of the special abilities that creature has. The same is true for equipment, traits and effects.
### [Formation](Formation.md) <small>(Level 1)</small>
Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*
While the Soldier is adjacent to 3 or more other allies they gain [Courage](Courage.md) at the start of the round. The amount of [Courage](Courage.md) they gain is equal to their [Authority](Authority.md), [Wit](Wit.md), or [Willpower](Willpower.md). If one of these allies has the Formation feature, you count allies adjacent to them as adjacent to you for the purposes of qualifying for this ability. You also increase the amount of [Courage](Courage.md) you receive by an amount equal to the total number of allies with this ability active.
### [Battle Hardened](Battle%20Hardened.md) <small>(Level 2)</small>
The Soldier gains [Resistance](Resistance.md) to [Bleed](Bleed.md), [Staggered](Staggered.md), and [Frightened](Frightened.md).
### [Character Path](Character%20Paths.md) <small>(Level 3)</small>
### [Iron Will](Iron%20Will.md) <small>(Level 4)</small>
The Soldier gains [Resistance](Resistance.md) to [Seep](Seep.md), [Dazed](Dazed.md), and [Horror](Horror.md). If they possess [Resistance](Resistance.md) to [Bleed](Bleed.md), [Staggered](Staggered.md), or [Frightened](Frightened.md) that [Resistance](Resistance.md) is changed to [Immunity](Immunity.md) instead.
### [Armed to the Teeth](Armed%20to%20the%20Teeth.md) <small>(Level 5)</small>
The Soldier reduces the APC of item actions by 1 for weapons, shields, and armor. In addition, whenever the Soldier would use an item action in the way above, they imbue Tier II [Prepared](Prepared.md), if that item type has not been used this combat. Whenever the Soldier would consume the [Prepared](Prepared.md) imbuement, they incur Tier II [Surged](Surged.md).
(Example: Longsword exchanged for a Longsword could not activate, but a Longsword changed for a shortsword would.)
### [Character Path](Character%20Paths.md) <small>(Level 6)</small>
### [Hold Fast!](Hold%20Fast!.md) <small>(Level 7)</small>
Keywords - *[Mundane](Mundane.md)*, *[Strategy](Strategy.md)*
Whenever the Soldier has [Formation](Formation.md) active and would use the [Withstand](Withstand.md) action, they imbue their allies with temporary hit points equal to the Soldier's current [Courage](Courage.md). This amount of temporary hit points is doubled for allies that are currently Afflicted.
### [I Got You!](I%20Got%20You!.md) <small>(Level 8)</small>
Keywords - *[Mundane](Mundane.md)*, *[Tactics](Tactics.md)*
Whenever the Soldier uses the [Assist](Assist.md) action on an ally to move them, the Soldier afflicts each adjacent enemy to that ally with Tier V [Taunt](Prism%20(Testing)/Keywords/Afflictions/Mundane/Taunt.md), this affliction lasts until the end of that ally's movement. If the Soldier is attacked during this effect, [Block](Block.md), [Parry](Parry.md), [Withstand](Withstand.md), and [Avoid](Avoid.md) actions have their APC reduced by 1.
### [Character Path](Character%20Paths.md) <small>(Level 9)</small>
### [Death March](Death%20March.md) <small>(Level 10)</small>
Keywords - *[Mundane](Mundane.md)*, *[Empower](Empower.md)*
Whenever the Soldier would be dealt damage from a source while they have the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction, the Soldier negates the damage if it is below the Soldier's current [Courage](Courage.md). When this negation occurs, the Soldier loses half of their current [Courage](Courage.md). Whenever the Soldier is afflicted with [Unconscious](Unconscious.md)/[Comatose](Comatose.md) after this ability has negated damage, they can no longer activate this ability until after they finish a long rest.